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5th Ed. What does it solve?

The Imperiallines 06 and 07 editions (from a certain seller of PDF game products) are also very helpful and fun. I think they were written by a few designers of the T5 Core book. ( not naming names or companies).

Imperiallines 6+ are FFE. They ARE T5 products. They are canonical, as far as I can tell.

Marc has a discussion style modeled on artillery gunnery....
Drop explosive. Watch the explosion and fallout. Correct, and redrop undil desired or at least acceptable target coverage is achieved.
 
Imperiallines 6+ are FFE. They ARE T5 products. They are canonical, as far as I can tell.

authors and contributors to Imperiallines 6 and 7 also contributed to the BBB.

I said it in a funny way to avoid advertising the product (or its seller) in my post. Traveller Store is linked above. :)
 
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Imperiallines 6+ are FFE. They ARE T5 products. They are canonical, as far as I can tell.

Marc has a discussion style modeled on artillery gunnery....
Drop explosive. Watch the explosion and fallout. Correct, and redrop undil desired or at least acceptable target coverage is achieved.

He still needs an editor.
 
He still needs an editor.

I tend to agree. Or at least Loren and Frank forcing him to explicate his table-and-formulae-based approach to design.

That said, It's been very interesting seeing the iterations of certain incompleted portions of the revision to T5.

≤Whistle of falling rules element≥
Explosion as the working group comes to grips with the effects on play and on the OTU.
≤pause of several days≥
≤Whistle of revision #2 falling≥
etc...
 
I'll second Sean's vote on the value. If you're just after the previous rule sets (apart from T20 and GT), get the T5 ruleset - it has all the previous rules on it.

http://www.farfuture.net/Contents CDROM T5.pdf

It has just the core rulebooks...
For CT: Bks 1-3
For MT: PM, IE, RM
For TNE: TNE core rulebook (Note: No FF&S)
For T4: MM's Traveller core rulebook (T4. Note: No FF&S 2)
No GT
No GTIW
No HT
No T20
 
TL stages (and quality of construction) are a nice addition to previous systems that regarded all types of equipment as perfect in quality no matter their age or rough usage.
 
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standards.png
 
How so?

Cool explain Skill allocation after award.
Ummm, I would if I understood the question. :)

Is the Knowledges before Skill question or something different?

Rich: /some stuff snipped/ My greatest confusions in T5 origionate in the Risk/Reward system and the QREBS feature. I also have trouble understanding the fighter skill and what is "wafer jack" armor.
Well, Rich I can answer the last bit. Wafer Jack Armor is armor be it Armor/Suit/Dress with an internal wafer jack connection that allows a user with a wafer jack to operate it and/or its various functions by thought/nerve interface as opposed to physical devices. As to Risk/Reward and QREBS I would need as above a bit more explanation of what is confusing you, but once I have a clear understanding I should be able to give answers to folks. Probably even correct ones. :devil:
 
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The typical order is: Knowledge, Knowledge, Skill.

Think of it as a Cascade which, after 2 receipts, expands to skill in the entire class.
 
The typical order is: Knowledge, Knowledge, Skill.

Think of it as a Cascade which, after 2 receipts, expands to skill in the entire class.

That is what I kinda figured, but like always with that document, the answer is no where near where the question is asked in the character generation section...
 
See page 144, left side, in the section headed by "Knowledge is the Foundation of Skill". It's in the Skills, Knowledges, and Talents section (142-179).

Basically, if a skill include knowledges the first two "skill" points you earn in one of those skills needs to be one of the included knowledges.

There's an example in the right column, 3rd full paragraph.
 
See page 144, left side, in the section headed by "Knowledge is the Foundation of Skill". It's in the Skills, Knowledges, and Talents section (142-179).

Basically, if a skill include knowledges the first two "skill" points you earn in one of those skills needs to be one of the included knowledges.

There's an example in the right column, 3rd full paragraph.

It's explicitly not stated in character generation where it is necessary.
 
It's explicitly not stated in character generation where it is necessary.

The problem is that it belongs with skills, not character generation. Remember that skills can be earned outside of character generation.

It could be in both places, but the book is almost 700 pages as it is, so I can't fault them for that. But, I do believe there should be a reference to the skill pages in character generation.
 
IMO, one of the things the BBB definitely needs is cross-references in the text of particular sections and subsystems to the pages where relevant information for those systems are located in other sections of the book (e.g. "See page XX for this or that information").

That would go a long way toward clearing up some of the confusion with the rules.
 
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