Hi. My group has been exploring the wonders of the Heroes System mechanics ever since we got sick of the D20 phenomenon around 2011 or so. I knew that there was some new Traveller editions coming out, and always had them on the back burner to investigate. Well, now I finally have the time and interest, and wow is it more interesting than I expected. So I missed all the flame wars and bashing on 5e and am now mostly just waiting for announcements on when errata announcements and seeing how it plays after that.
One thing that is mentioned in lots of reviews of 5e (those that don't just spend their time griping) is something along the lines of "Traveller 5 was intended to resolve a number of problems in the earlier incarnations, but..." My question is this, "what were those problems, and were they fixed?" What specifically caused Marc to look out at the gaming field and say, "yep, we need to take another shot at this"? The Classic Traveller system that I am familiar with, and the Mongoose version I'm now reading are both pretty simple games. If there's anything that needs fixing, it'd mostly be optional complexity. Is there something I don't know about that neccessitated this very massive undertaking?
Thanks!
One thing that is mentioned in lots of reviews of 5e (those that don't just spend their time griping) is something along the lines of "Traveller 5 was intended to resolve a number of problems in the earlier incarnations, but..." My question is this, "what were those problems, and were they fixed?" What specifically caused Marc to look out at the gaming field and say, "yep, we need to take another shot at this"? The Classic Traveller system that I am familiar with, and the Mongoose version I'm now reading are both pretty simple games. If there's anything that needs fixing, it'd mostly be optional complexity. Is there something I don't know about that neccessitated this very massive undertaking?
Thanks!