According to the table on P.211 Fists do D1 = C1 and D2 = 1d, so what is that? Str + 1d for a punch from a human?
No. Fists are just 1D damage.
The page is unchanged from the original printing. The column marked D1 is meant for NPCs. It's a quick damage system where a successful attack done by a person's "Fists" do damage to the NPC equal to the C1 attribute (STR). There is no variation. This is meant to be a quick-n-simple system. GMs can use it for hordes of NPCs.
It's a nice idea, but I think the system is still flawed. Under this method, NPCs are either hurt or incapacitated. Any damage done that is 9 points or less is ignored. Damage of 10 or more points incapacitates the NPC.
What I don't like about this should be obvious. Any character with STR A or better will automatically incapacitate every foe he hits with one blow (well, it's an abstract round--so, maybe it's many blows) inside of one combat round.
The new combat round averages 15 seconds long. So, this means anyone who is STR A or better can incapacitate any foe he hits, regardless of skill, as long he has STR A+.
Yeah. Don't like that. Needs to be worked on and changed.
Note that the simple system seems to be scrapped, from what I've seen of the test documents. If this is, indeed the case, then that D1 column needs to be removed.
For the regular damage system, Fists do 1D damage.
The damage that NPCs do against player characters (and the damage used against NPCs if the simple system is not used by the GM) is shown in column marked Hits (V1). So, Fists do 1D damage.