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3D Mapping (again)

Ranger

SOC-12
I've been off the net so to speak for a while, and am wandering back to Traveller. I just discovered the very nice 3D Mapping form and now I'm trying to find some discussions that were raging around here a while ago (as in a few years ago) on the topic of how to adjust various aspects of system probablity per hex and Jump Drive abilities to maximize the potential of 3D Mapping.

Anyone remember those discussions and what the suggestions were?

P.S. I've tried searching, and there are 14 pages of threads, where the term 3D Mapping comes up, but I can't find the actual stuff I'm looking for.

Thanks in advance...
 
Thanks! Those look like a couple of the threads I was searching for.

I've been doing some rough "scoping" of the project. I really like the 3D subsector posted in the Forms and Charts part of the File Library. If you stack three of the Mega-hex sector maps on top of each other, you get a Sector that is 15 parsecs wide by 15 parsecs deep with 21 subsectors.

If you use a 1/3d star density you get 665 stars in one of those Sectors, compared to 640 in a "standard" density Traveller Sector.

What I really want to do is take some of the more interesting CT subsectors and adjust them into 3D, and it looks like you can do that fairly easily with one of those 5 x 5 x 5 parsec subsectors.
 
Personally, while not strickly Traveller, I like using Nbos' AstroSynthes for 3D mapping. Using the 7.7 lightyears per jump, (stutterwarp) you get some pretty cool constellations.
 
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