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2320AD

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Colin

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On the subject of a possible 2320AD release date: I have absolutely no clue. Not a one. Nada. Zilch. Bupkiss.

Soon? Hopefully, but Hunter has yet to get in touch with me about the updated files, so it ain't gonna be right away. 2320AD Lite is pretty much ready to go, but Ted wants an agreement to be in place regarding payment (and rightfully so) before he'll do anyting else with it, or release it. He hasn't heard from Hunter lately either. Laurent would need a payment agreement as well before we could go ahead with anything more.

That's it. I'm afraid that I have no more information on the subject. Until I see some concrete progress, though, I'm done. I've archived all my files, and have no intention of looking at any of this material, or of doing any more development, until something happens. I've got a nearly complete adventure, an equipment book, parts of three ship books, and several more adventures as notes. But it all stays where it is for the moment.

If you get the feeling that I'm feeling a little frustrated, you would be correct. This is project that I want to see move forward, a project that I want to continue to work on, but I need to see movement before I commit any more time.
 
I really hope that this gets sorted out soon and that all of your work comes to something as this is one thing I would buy in a heartbeat.
So lets just hope Hunter gets to this sooner than later, here hoping.

Rog
 
Me-too-ism isn't generally good, but I'll make an exception here. If 2320 hits book form or even gets a firm date, consider it ordered for my part. I have liked what I've already seen of it.

I understand, OTOH, the realities of needing various administrative instruments in place before further effort makes sense to devote.

I too hope that this flies and that it flies soon. In any event, I think the team who has done the work so far has done a magnificent job.
 
Still waiting in anticipation with my hard earned Sterling.., I mean LV to pick up copies of this game. Lets hope 2007 is the year of 2320AD! Hope that makes sense :)

ps HAPPY NEW YEAR ALL !!
 
I'd buy this like a shot too, the moment it was announced I contacted my FLGS but that was 2 years ago. I would buy a PDF but would prefer hard copy.
 
Does anyone besides me notice a pattern?

(Hunter vanishes for months on end...)

"Oh hey! I'm back! Let's get down to business!"

(Excitement dies down, Hunter vanishes, again, for months on end...)

"OK, I'm really back now, ready and willing to go..."

(Repeat ad infinitum.)
 
True, but while we bicker about T5 comes ever closer which to a certain extent will make parts of T20 redundant. Or at least, provide the old timers something more to fight over.

Hunter has bequeathed a section of the Imperium that ranged from a joke to a tragic farce (here I am talking about the original Judges Guild & Group One stuff) and given a respectable Domain. For this he will always have my respect. Even if QLI does not produce another supplement, Hunter, has widened my universe and made it more fun. He also gave us a ruleset that the larger gaming communinity now communicates in (like them or hate them d20 is what I see most people playing). Thanks, Hunter.
 
Don't get me wrong, I basically agree with you kafka47. I did wait 10 years for Mike Pondsmith to publish Cyberpunk 3.0 and bought it 15minutes after the PDF was out. I hope QLI will not take as long for 2320 but I am willing to wait again.

While I do not play T20 I do play the setting and I do use and like the source material. So away from all the yokes I hope the company does publish some more.
 
Well we know for a fact that 2320AD is going to be infinitely better than Cyberpunk 3.0 turned out to be... ;)
 
Was CP 3.0 bad? I have the original, which I liked, and 2.0, which did seem to be a bit better in mechanistic ways. I thought the original CP did some things (netrunning in particular) in a relatively inventive and interesting way. And FNFF was a cool combat system with an interesting perspective.

So was 3.0 an atrocity?

And on the 2320 front.... I'll buy it hardcover or softcover (I'd love a hardcover). And I'd probably give it as a gift to a few folks too. I just hope it does see the light of day.
 
From what I've read, CP3.0 was very lame. The art was terrible, and the game just wasn't what you'd expect given it had taken so long to make. Everything I've seen of it indicates it was a wasted opportunity.
 
Let's say it was a mixed bag:

The game system is Fuzion the modern follow-up to the CP2020 Interlock system. Fuzion is a free universal system that needs tailoring to each game universe. The tailoring to CP was done very well. It drops most of the CP2020 problems like:

Character classes (aka Roles/Special Abilities)
Lack of damage scaling once you involve heavy guns
Useless Attributes (ATT, Luck) are dropped
Overpowered ones (REF) are splittet
EMP/Humanity becomes a secondary attribute(1)
Percs allow you to tailor a character

The keep the good thinks like lifepath and add most of the old skills to the basic Fuzion list(2) The combat system is still fast and deadly but finally brings back stun and integrates some stuff from Screwheads

The Background is so/so. You can use it as is or you can plunder the good ideas and drop the rest. I like the self-building city running amok, the breaking down of the Net (Forcing the Data criminals to go with the team. I love the smell of dead hackers in the morning) and the Nano-Constructs. I am not the biggest fan of the Altcults and the idea of a Snowcrash-type society

The "Art" in the basic rulesbook is below most of the stuff in the T20 rulesbook but still way above the PoS that Laubenstein produces. The follow-up works have normal artwork again

The new Cybersystems are a mixed bag. The Edgerunner(Classic CP characters, New Cybertech) and Rolling State (Nomads, Nanotech-Adaption) are easy to stomach/integrate. The Desnai (Mecha and Robots) and CeMetal (Borgs) are useful. Reefer (Bio-Engineered Life Forms as Tools - Think Fred Flintstone) and the Aquatic group (Shapechanging) are not my style

Cyberware balance is no longer by Humanity loss but by "Giri", the services you performed for a faction. If a GM does not use Giri, he needs a good group and a strong hand. Works for me so far.

Some say the book has quite a few typos. Can't say anything about that.


Final word from a Looong time CP fan (played it since the 1980s): The day the book came out I got it. I was still used to Fuzion from Bubblegum Crisis so I played it same week Friday using a normal CP2020 background and converted characters (The conversion is quite simple). I have run quite a few CP games but I have never again used the CP2020 rules, finding the CP3 rules far better, faster.

It took me some time to adapt the background elements from CP3 to a world of my liking, one closer to CP2020 post Firestorm. I dropped some stuff (Shapechangers) and played down others (Rolling states vehicles - No Mark XXX Bolos in MY game unless they are Player Characters). If you like "Altered Carbon", "Snowcrash" and similar Novels of the "second wave" / Transhumanism you will like the basic world more.


(1) Allowing a GM to switch it to a fixed value
(2) Fuzion varies between systems. The Fuzion of Bubblegum is not the same as the Fuzion of CP3 or the Fuzion of Dragonball. They each have different skill sets, abilities/perks etc
 
At risk of seeming arrogant... QLI published the new Gateway Domain, and Hunter did some of the work on Ley Sector... but it was me that wrote the vast bulk of it.

Hunter seems to be still struggling with his life, but in the meantime I feel the need to point out that I'm still writing and publishing even though I've not been associated with QLI for some time.
 
XXXXXX Rant Mode: ON XXXXXX

OK, troops, haven't we done this already. More than once, already?

Look, Hunter will publish (or not) whenever he gets the urge (or not) to get off the damn dime (or pence). But waiting for that to happen is like waiting for Hollywood to come out with a good original sci-fi movie... it's gonna happen. Someday. Not a real soon someday though.

I like QLI. I like Comstar. Hell, I'd like Paladin Press (publishers of the Anarchists Cookbook) if they'd get some of the VERY good ideas around here off of the low-gear, back-burner, over the rainbow crap we've been putting up with.

But we also need to back Martin's move to keep publishing. Fact is, IF Hunter/QLI is gonna do something, they'd freaking do it and quit talking about it.

Peeps ain't gettin' their orders, work isn't getting published and the dreaded "I'm waiting for Hunter" stamp is damn near killing projects.

So what are we gonna do about it?

XXXXXXX Rant Mode: OFF XXXXXX
 
In the case of 2320AD, I'm afraid, there is nothing I can do. It was work-for-hire, I was paid, and that's it. Hunter has not returned any of my emails since late October/ early November, including one where I offered some sort of deal to purchase 2320AD back, or anything else I can do to get it going. So that's why I'm pretty much done. I posted this rant in the hopes of perhaps attracting Hunter's attention, but that hasn't worked either.
I hope that Hunter's life returns to some sort of normalacy, and that he can return to publishing and creating, which he obviously loves. I just can no longer wait for him, nor continue to put time into a project that is going nowhere. Not can I ask anyone else to do so, especially Ted Lindsey and Laurent Esmiol, who have yet to be paid for any of their work.
So that's it for me. If there were some way I could get 2320AD going by myself, I certainly would. In a minute. Ted and I could have 2320AD Lite out in a week, and 2320AD full in a month or so. But I can do nothing without input/permission from Hunter.
 
This really, really sucks. I can appreciate that Hunter has to get QLI back up and running (he seems to have been fixing the eLibrary, of late), but now that's done we really need an update on 2320AD from him.

So Hunter, if you're out there: get this project moving again, dammit!
 
Just thinking out loud:

What if 2320AD were to appear as a independently published book based on updated 2300AD game mechanics rather than the T20 rules? Breaking the ties to T20 and rebooting the project may actually be quicker than the waiting game we've all been playing.

It would entail some complications such as obtaining rights from Marc Miller to produce it, an update to the rules, working out the intellectual property issues, etc.

However, quite a bit of unpaid work has been done that is independent of the game system such as design, art and layout, that could all be used to generate a new book.

Thoughts?

- Ted
 
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