Glen Allen Mcinnes
SOC-12
Thinking of starting a new 23AD campaign but over half my potential players have played or GMed 23AD in the past so all the standard starting off adventures have bean done (some times multiple times) so I'm looking for FRESH MEAT for my players, I’ve got a good idea for one but it feels more like a second or third adventure
Synopsis: A Japanese conglomerate is running a battalion of their security forces as a merc company on Auroan to field-test new weapons and equipment as well as flogging currant models to the Tanstaaf forces, their latest transport Lander came down on a perilously inactive beacon in one of the abandoned settlements in Kafer territory it was not realized the situation until the craft came under fire from “snapfire” emplacements the mistake by the ships drives where damaged. The cure and passengers after repelling a number of Kafer attacks have sealed and abandoned the ship and making their way to human territories the company has sent their Force Recon detachment to meet up with them, so is hiring the PC’s to make their way to the downed ship and secure it to await assault infantry security forces and salvage team. The Patron will pay well and equip the party if need be but nothing extravagant and pay well also if successful offer (one time only) favorable terms on perching equipment from the company, on offer are weapons, vehicles and most kinds of field equipment.
Opinions and suggestions please I think the rewards are a bit Monty Hall for a starter but offer a good plot device to equip the party once the campaign is underway, as unless the party pools its resources even most light vehicles are bound most characters and the guys I play with leave off buying support weapons at the start of play waiting to find out what campaign flavor and group dynamics develop. That’s why I would like some ideas on a few starters.
Synopsis: A Japanese conglomerate is running a battalion of their security forces as a merc company on Auroan to field-test new weapons and equipment as well as flogging currant models to the Tanstaaf forces, their latest transport Lander came down on a perilously inactive beacon in one of the abandoned settlements in Kafer territory it was not realized the situation until the craft came under fire from “snapfire” emplacements the mistake by the ships drives where damaged. The cure and passengers after repelling a number of Kafer attacks have sealed and abandoned the ship and making their way to human territories the company has sent their Force Recon detachment to meet up with them, so is hiring the PC’s to make their way to the downed ship and secure it to await assault infantry security forces and salvage team. The Patron will pay well and equip the party if need be but nothing extravagant and pay well also if successful offer (one time only) favorable terms on perching equipment from the company, on offer are weapons, vehicles and most kinds of field equipment.
Opinions and suggestions please I think the rewards are a bit Monty Hall for a starter but offer a good plot device to equip the party once the campaign is underway, as unless the party pools its resources even most light vehicles are bound most characters and the guys I play with leave off buying support weapons at the start of play waiting to find out what campaign flavor and group dynamics develop. That’s why I would like some ideas on a few starters.