Originally posted by Murph:
I have a real issue with fuel cells being used to power a starship. I just don't see the power being available to develop and maintain FTL speeds.
Also the same goes for MHD turbines. What about exhaust gasses, heat generation, and size of the turbine(s)?
Fission and fusion seem to be the only viable (other than antimatter), that can potentially generate enough energy to activate the ships drive.
Anyone more versed in the physics of the thing care to comment?
Compare the power outputs of IRL wet navy ships to 2300 and Traveller ships. A Suffren class Cruiser produces more power than USS Nimitz (
http://www.geocities.com/littlegreenmen.geo/MW.htm ).
This is perhaps more realistic, as getting rid of waste heat is a real problem. Even with the entire hull radiating, a Kennedy needs to be about 1000 degrees C or so to dump that puny 150MW. Traveller type ships with GW outputs would IRL quickly vapourise themselves as spacecraft can only radiate heat away, there is no medium for convection or conduction.
2300 MHD plants are quite oversized (as are plants in general) but remember, the "power plant" also covers the maneuver drive systems, cooling systems and a plethora of other abstracts. Using some common sense (i.e. allowing the drive to be throttled back without penalty) and using solar panels, MHD powered ships can achieve reasonable endurance, although they'll never be fast. See below for an example of a small MHD warship based on an SSK which be reasonable mount 4-6 month patrols.
As for how much energy is required to drive stutterwarps, it's one of the great unknowns. IRL physics has only just provided a "real" explantion as to why tantalum can be used only in drives and what the effects of going further than 7.7ly are (and the fact that only 1 part in 8,300 of tantalum is useful for drive engines).
Bryn
British Leander Class Patrol Cruiser (Frigate)
The Leander is the current “Frigate” type vessel operated by the RSN, and has replaced most other classes in the RSN inventory. It’s British designation is “Patrol Cruiser”, a statement of function rather than size, the British designate the larger “Destroyers” as “Fleet Cruisers”, while “Missile Cruisers” are designated as “Fleet Battle Ships”. The PC is a scaled down, conventionally powered version of the Fleet Cruiser. It’s role is to act independently of the Battleline, providing support and defence for non-combat elements, and patrolling independently.
In many ways, PC’s have an advantage over FC’s as they do not have fusion cores, and so can reduce their emissions by throttling back the turbines, and producing less waste heat. While cruising, it is normal to run the plant at ¼ power (1MW), lowering signature and providing for extended patrol times. While insystem often the turbine will be shut down, and the vessel will run on solar, with an extremely low effective radiated signature (-3). In battle, the Turbines are deployed to full power, and the stutterwarp and lasers both powered up. Like many small warships, the Leander has a power shortfall, and the lasers and active scanners cannot be run simultaneously, however, since the active array is for long range detection between 10 spacials, and the lasers provide close protection only out to one special, this is not a real problem.
Close protection is provided by 2 modern laser turrets, backed up by a Gallowglas launcher. Offensive power is provided by 4 Longbow missiles, with provision for carrying an external pack in time of war with another 4 missiles. Detection is provided by a full long range military suite, giving some early warning of hostiles and a fairly modern tactical suite, although slightly behind the larger fleet cruisers and battle ships.
The hull is armoured to modern standards and is a basic cylinder 12m across and 25m long. It also has a external landing pad/ magnetic sling capable of embarking a spaceplane, drone or fighter, although there are no maintenance facilities onboard.
Typically, vessels of this type need to call in to refuel every 16 weeks, which limits their patrol times but since most fusion vessels will call in as frequently, this is not a problem. Usually they will rendezvous with a tanker and take on fuel and supplies. Like most ships, she carries no spares for the ordnance (it is a waste not having them in the launcher if needed) and she carries only a small supply of missiles so after contact with the enemy, she must withdraw to rearm.
Proposed in light of the Kafer War is a 13 Million per unit refit, involving upgrading the stutterwarp and passive array, but the increase in fighting potential will be minimal, and this has not been adopted.
Design Date: 2283
First Example Laid Down: 2283
First Example Completed: 2284
Fleets in Service: Britain, Canada
Number in Service: 18 in RSN service, one commissioning every year
Streamlining: As Spaceplane
Performance
Warp efficiency: 1.76 (1.40 in cruise mode)
Power Plant: 4 MW MHD Turbines with thrusters
Fuel: 800 tons (8 weeks cruising, 4 weeks high speed cruising, 2 weeks combat)
Range: 7.7 light years
Endurance:
Mass: 1,507 tons
Cargo Capacity: Negligible
Crew: 40 (14 Bridge, 8 TAC, 6 Engineering, 8 troops, 4 stewards, 2 medical); Passengers: none
Comfort: 0;
Emergency Power: 1 week
Total Life Support: 40 for 180 days
Cost: MLv30.93 without ordnance (including multiple TC and paying for streamlining and workstations)
Ship Status Sheet
Move: 4
Screens: 0
Radiated Signature: 1(4) (-2(1) while cruising)
Radial Reflected: 3
Lateral Reflected: 4
Target Computers: +2;
Radial Profile: -2
Lateral Profile: -1
Armour: 4
Hull hits: 20/10/5 (80 by CSC)
Power Plant Hits: 16/4
Active: 10
Passive: 10
Other: 2MW Solar Array
Weapons
2 x1+1 lasers in masked turrets (1238, 4567)
1 Gallowglas close defence launcher (6 shots, 5x1 warhead)
Ordnance Load
4 Longbow missiles in single bays
Sensors and Electronics:
Phased Active-10
Spherical Passive-10
Navigation Radar
DSS
Gravitational
2 Fire Control Radars (TTAs)
Crew Hits:
Bridge: Captain, Navigator, Helm, 2 Communications, 2 Computer
TAC: 2 Fire Control, 4 Remote Pilot, Active Operator, Passive Operator
Damage Control: 18 (3 Engineers, 7 Unused Bridge Crew and 8 Marines)
Notes
I’ve tried to produce the best small combatant I could given the limitations. I was inspired by thinking of her as an SSK to the Fleet Cruisers SSN, and maybe Oberon is a better name. A smaller version was considered, using a 1MW NM drive instead of the 2MW OM drive, but there was a drop in performance, an increase in cost and no real benefits (better profiles for example). FWIW, the mass of missiles is roughly the same mass as the total weapons load of a Trafalgar SSN…
(14 Bridge, 8 TAC, 6 Engineering, 8 troops, 4 stewards, 2 medical);