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Zhodani mapping scheme?

ShawnDriscoll

SOC-14 1K
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I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium? I know they call the Spinward Marches sector by another name. But that is the only difference I've seen so far with them.
 
Your maps are provided by the Travellers Aid Society (Faithfully serving travellers since the Year 0) so of course they are mostly in Galanglic and follow Imperial mapping conventions. I’m sure Zhodani traders will happily import some Zho-style maps for you.
 
I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium? I know they call the Spinward Marches sector by another name. But that is the only difference I've seen so far with them.

The Zhodani use a mapping system fundamentally incompatiable with Imperial thinking. Maps are available, but incomprehensible to the Imperial mind. The greater enlightment of the Zhodani allowed for what would be a TL 28 technology in Imperial space: the concept of space in 3 dimensions.

The best minds of the Imperium spent decades researching this, but when they suggested that the Zhodani might actually be correct and that space might indeed consist of three dimensions, they were stripped of their status and beaten by angry TAS cartographers.

The whole debacle is still treated as an Imperial secret, but the echo of the event can still be felt whenever a Traveller mentions that forbidden third dimension.
 
I was looking for worlds with Red Zones. Found some in a Zhodani sector. Interesting. I didn't find any in the Spinward Marches. I thought for sure it would have a bunch of Red Zone worlds. Maybe it was the Referee's doing.

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I found 19 spinward marches red zone worlds:

Spin B Grant ImDd X664100-3 R
Spin C Pscias ImDd X555423-2 R
Spin C Shionthy ImDd C000742-8 R
Spin C Algine ImDd X766977-4 R
Spin D Lewis ImDd D427402-7 R
Spin F Asgard ImDd X5437C7-5 R
Spin G Victoria ImDd D6D7772-2 R
Spin G Ylaven ImDd X587552-4 R
Spin H 457-973 ImDd X572776-5 R
Spin I Torment DaCf X433268-6 R
Spin K Gorram ImDd X554220-2 R
Spin M Andor ImDd C695735-9 R
Spin M Candory ImDd C593634-8 R
Spin F Zeta 2 NaXX X6B0000-0 R
Spin G Djinni ImDd X559000-0 R
Spin H Gerome ImDd X573000-0 R
Spin H Huderu ImDd X575000-0 R
Spin I 494-908 DaCf X893000-0 R
Spin N Nirton NaXX X500000-0 R

Edit: 613 red zone worlds in Traveller Map for Milieu M1105 (Official || Unreviewed || InReview) && OTU.

The sector with the code "Vang" has the most, at 58, Cano has 51. Spinward marches is 7th highest, actually.
 
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I see. I think the computer is looking only if other things are found as well about a world. Will have to look.

ADDED:
Ok. It seems the computer is only looking for Travel Zones after it learns the Allegiance of a world. I don't have all of those pegged yet.

MORE ADDED:
My bad. She says she's only looking at high-pop worlds (in her mind) for zones. High-pop being 'A' or higher.

I told her to turn off that filter. Fixed.

Thanks for your helps. I been working on this app without actually looking at the data files, or knowing which ones I've downloaded so far. More challenging.

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I see. I think the computer is looking only if other things are found as well about a world. Will have to look.

ADDED:
Ok. It seems the computer is only looking for Travel Zones after it learns the Allegiance of a world. I don't have all of those pegged yet.

MORE ADDED:
My bad. She says she's only looking at high-pop worlds (in her mind) for zones. High-pop being 'A' or higher.

"she"? Do travellers anthropromorphize software?

At any rate, there are 21 TravellerMap worlds with population A or greater and red zones:


Code:
Tien	2107	Zhiv	ZhJp	XAD4AFE-4	R	20000000000	29999999999
Tien	3129	Yieklaedr	ZhJp	X500AAF-7	R	20000000000	29999999999
Tien	1135	Zhadlezh	ZhJp	X663AC8-3	R	90000000000	99999999999
Mesh	2610	Urgush	VRo5	X857AB9-1	R	20000000000	29999999999
Farf	1004	Fieedr	ZhIN	X541AA6-5	R	40000000000	49999999999
Gush	339	Sagal	ImDv	X887A9C-6	R	80000000000	89999999999
Ley	2122	Flous	ImDg	X855ACG-6	R	50000000000	59999999999
Mass	2633	Ortega	ImDc	C426AFJ-E	R	70000000000	79999999999
Reav	919	Zabaloc	NaHu	X675AAC-5	R	10000000000	19999999999
Reav	733	Khea	UnHa	X977A73-6	R	10000000000	19999999999
Olde	109	Datarkt	ImDs	C433AD9-7	R	40000000000	49999999999
Iwah	3010	Hahoaui	AsSc	X564A76-6	R	70000000000	79999999999
Akti	1032	Hlahih	AsSc	X694A72-6	R	60000000000	69999999999
Cano	1717	Biton	NaHu	A764ACA-B	R	20000000000	29999999999
Cano	2330	Solois	NaHu	A652ADC-9	R	20000000000	29999999999
Cano	2332	Salient	SoCf	B544ADE-B	R	10000000000	19999999999
Alde	1202	Liao	SoCf	C664ADC-8	R	40000000000	49999999999
Alde	1225	Daphnis	SoCf	X761A88-8	R	10000000000	19999999999
Alde	531	Taurea	SoCf	C665A9D-9	R	10000000000	19999999999
Alde	2335	Metis	NaHu	B866AEB-B	R	30000000000	39999999999
Lang	1005	Urdrax	SoCf	B564ADF-C	R	20000000000	29999999999
 
Will check that too.

ADDED:
I don't have the complete set. So not as many as you have. Need to buy more gum.
 
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Will check that too.

ADDED:
I don't have the complete set. So not as many as you have. Need to buy more gum.

I'm not sure you're aware, but you don't have to import the sector data by hand. Travellermap has a pretty good api and several different methods to grab the data.

I just grabbed all of the sector data with https://travellermap.com/data, grabbed the "Sectors" from that, filtered that for M1105 and (Official, InReview, Preserve) and OTU, then just iterated through that list with the published API, first getting the sector coordinates with https://travellermap.com/data/SECTOR/coordinates then pulling down the actual T5 data in TSV with https://travellermap.com/data/SECTOR/tab, then processing that.

I had to do a little in the way of gymnastics to compute world positions from that but that's not strictly necessary, but pretty easy too. The whole thing - pulling down all of the data from travellermap, doing the appropriate local database queries to get what you want, build the associations and parse the data takes about 25 seconds all in, and I'm using a really naive approach.

There might be some reason that I'm not aware of that you're doing it by hand, but you will probably save some frustration later on by putting together the code to do it automatically. Also, I presume the map data on travellermap is updated periodically, having an automated system to collect the data and import it will save having to do this all again.
 
I know zip about API right now. And I don't want to superping the map server by accident. So I just copy/paste RAW sector data as I need it. The data I do have is for testing anyway. My app will be used for my own game sector data when it is finished. Just want to make sure that it works with OTU data before I start making my own sectors for it.
 
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