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Yet another task system

mike wightman

SOC-14 10K
This one is inspired by the EABA system.

First, the probabilities:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Target number
Dice 4 8 12 16 20 24
1d6 50% -- -- -- -- --
2d6 90% 40% 5% -- -- --
3d6 <100% 85% 40% 5% -- --
4d6 100% 95% 75% 35% 5% <1%</pre>[/QUOTE]Note, I've rounded the probabilities to the nearest 5%

Next, the number if dice, or DMs, that you get to roll for a task depends upon your characteristic and your skill level:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Char. roll
0-2 1d
3-5 1d+1
6-8 1d+2
9-11 2d
12-14 2d+1
15 2d+2</pre>[/QUOTE]</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Skill roll
0 0
1 +1
2 +2
3 1d
4 1d+1
5 1d+2
6 2d</pre>[/QUOTE]Note if a DM of +3 is achieved then it may be swapped for 1d6 instead if the player so chooses.
 
One problem I see is with swapping a +2 bonus of 1d6: 1d6 has an expected result of 3.5, which is way more than the 2 you´ve given up.
E.g. a character has a characteristic of 10 and a skill of 2 - that´s 2d+1, or an expected value (EV) of 8: (3.5*2)+1
If the skill is raised to three, this is increased to 2d+2, or an EV of 9, which the player can choose to change to 3d, or an EV 10.5!
 
DMs
+1 per favourable situation
+1 taking extra time
+1/+2/+3 specialist tools

-1 per adverse situation
-1 rushed
-1 improvised tools
-2 no tools

Note, I've changed the original chacteristic and skill tables.
 
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