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X-Boat Link To Five Sisters

Let me second Mr Whipsnade's recommendation of SWN. I got the first edition for free on pdf following stuff I had read at rpgnet forums.

I will never use the game system - level based, XP, d20 D&D combat with Traveller 2D6 skill resolution system ugh.
Remove it and you still have hundreds of pages of just about system neutral charts and tables you can roll on to inspire just about any sci-fi adventure you could ever want to run.

With a couple of rolls of the dice you can flesh out random encounters to make it look to the players you have spent hours of prep time :)
 
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Remove it and you still have hundreds of pages of just about system neutral charts and tables you can roll on to inspire just about any sci-fi adventure you could ever want to run.


THIS. In one sentence, Mike, you explained what I was unable to do in dozens!

With a couple of rolls of the dice you can flesh out random encounters to make it look to the players you have spent hours of prep time :)

That's another superb system and one I failed to mention. Crawford also wrote Scarlett Heroes, a solitaire system for system neutral fantasy roleplaying. He has a gift for creating the types of mechanisms you see in SWN, mechanisms which produce results immediately and easily transferable to the table top.

If we could only get him interested in Cepheus Engine...
 
Freedom of Navigation.

The Imperium demonstrates it's ships can go anywhere without permission, as long as it's not within hundred planetary diameters of a populated world.
 
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