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Wishlist

oooh riding beggars

Well, I'll keep miniatures and models off my list for now as they're actually system neutral okay :D

I want actual designs, with actual, specific illustrations. People think they know what a Star Destroyer looks like, it looks just like a Scout/Courier right? I want visualization aids.

I want a mass ground combat system. Striker III if you will. Sure, BCS is on the way eventually but I want BCS NOW.

I want pocket empire rules. But even more I want massive interstellar empire rules with stats for the Imperium, the Zhodani Consulate, the Aslan Hieartae, the Hiver Collective and so on. Seriously, why isn't there a Traveller version of Twilight Imperium?

But mostly I want T5.1 c'mon Marc, I know it's a huge project but I'm a retailer and I want product to sell.
 
I am looking at converting some of my World War 2 vehicle data into Vehicle Maker format. Note, this would not be designing the vehicle with Vehicle Maker, but simply putting it into that format. In some cases, I can add a detailed drawing of the vehicle layout, and then convert the armor as best as possible into T5 armor format, along with the weapon capability. Would this be of interest?
 
I am looking at converting some of my World War 2 vehicle data into Vehicle Maker format. Note, this would not be designing the vehicle with Vehicle Maker, but simply putting it into that format. In some cases, I can add a detailed drawing of the vehicle layout, and then convert the armor as best as possible into T5 armor format, along with the weapon capability. Would this be of interest?

I'd rather see the WWII stat vehicles made, then alter the Maker rules to match that outcome as test cases, much like the original Striker build was a Panther tank.
 
I'd rather see the WWII stat vehicles made, then alter the Maker rules to match that outcome as test cases, much like the original Striker build was a Panther tank.

I have no desire to touch Vehicle Maker, that is Marc's creation. I will just try to put vehicles into it. I already know that I am going to have to play around with the Armor Protection values.

On page 640, one centimeter of Iron, presumably Wrought Iron, has an Armor rating of 50. Mild steel, either for ship construction or armor purposes, was rated as about 30% stronger than Wrought Iron, so should be 65, which is not far from the 70 which one centimeter of steel is rated at. Good quality rolled homogenous armor plate, not face-hardened, was about 2.25 times stronger than Wrought Iron, with face-hardened plate rated at 2.6, although thin face-hardened plate was hard to make and apt to shatter under a heavy impact. One centimeter of plate, or 10 millimeters, was barely bullet proof in World War 2, with most tanks having 25 millimeters of plating as a minimum. When you combine the greater strength of steel armor with a much greater thickness, your armor protection factor starts to take off really fast. Adding slope to that makes it that much worse.

There does not appear to be any provision in Vehicle Maker for the effect of sloped armor plate, or varying thicknesses of plate on a given vehicle. So, the question will be, do I plug in the increased protection from sloping or not?What I may do is put in two armor values, one without slope and one with slope, or simply use the turret value for armor protection, as there is no way to distinguish where the varying thicknesses are.
 
I am working on samples of sophont creation and making system generation easier.

The current samples aren't bad, just not overly clear yet.

That Eaglestone feller is a genius and very likeable... I can't wait for more of that brilliance to shine through in his future Traveller writings...

Shalom,
Maksim-Smelchak.
 
Worked examples.

End results don't really help unless they're integrated into a setting, or accompanied by a worked example.

On the weekends, I try to avoid reverse engineering. Too much like the week.
 
I have no desire to touch Vehicle Maker, that is Marc's creation. I will just try to put vehicles into it. I already know that I am going to have to play around with the Armor Protection values.

On page 640, one centimeter of Iron, presumably Wrought Iron, has an Armor rating of 50. Mild steel, either for ship construction or armor purposes, was rated as about 30% stronger than Wrought Iron, so should be 65, which is not far from the 70 which one centimeter of steel is rated at. Good quality rolled homogenous armor plate, not face-hardened, was about 2.25 times stronger than Wrought Iron, with face-hardened plate rated at 2.6, although thin face-hardened plate was hard to make and apt to shatter under a heavy impact. One centimeter of plate, or 10 millimeters, was barely bullet proof in World War 2, with most tanks having 25 millimeters of plating as a minimum. When you combine the greater strength of steel armor with a much greater thickness, your armor protection factor starts to take off really fast. Adding slope to that makes it that much worse.

There does not appear to be any provision in Vehicle Maker for the effect of sloped armor plate, or varying thicknesses of plate on a given vehicle. So, the question will be, do I plug in the increased protection from sloping or not?What I may do is put in two armor values, one without slope and one with slope, or simply use the turret value for armor protection, as there is no way to distinguish where the varying thicknesses are.

Slope is done more or less for many modern computer games, but FHA shattergap and overmatch are hardly done well at all, and that is with much larger budgets and a computer to do calcs. May be a bridge too far to expect a pen and paper game whose focus isn't even on wargaming to 'work right'.
 
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