Amber Chancer
SOC-12
Hi guys.
I'm new to the forum ... but not new to Traveller. Well, not to Classic LBB Traveller, anyway. I'm happy with that as a set of rules providing a framework for my Sci Fi RP gaming, so I have never felt the need to move on to other variants.
I'm sure this has probably been discussed many times before, but I thought I'd share a few of the ideas that have given me inspiration for the design of my Traveller universe.
I have always been impressed by the point that communication being limited to the speed of travel replicates the conditions of the "age of sail" -and so when in Book 0 it says "Many times, it will be useful to think of a situation in present day terms, scaled down a little. For starport, think of airport or seaport" I scratch out "airport" and think seaport only ... and not a major international port, either, with many ships coming and going, either ... but a small working port with perhaps one or two regular shipping movements a day if that. I'm British, so I'll use British analogies. Basically, I think that for the majorities of starports, Holyhead is a better analogy than Dover; Mallaig a better analogy than Aberdeen. (Indeed, I think Mallaig is perhaps the classic Class B starport on a world with a population digit up to about 6.) The airport analogy just doesn't cut it for me. Even a class A starport on a population A world is going to handle nothing like the number of flights as Heathrow, or even Leeds Bradford airport. Maybe now we're talking Dover seaport ... but that's all.
When trying to envisage the nature of the communities served by interstellar trade carried by Free Traders and the like, especially those population 6 and under worlds, I try to envisage the Western Isles in the 19th and earlier 20th Centuries, when the "puffers" were in their heyday. The worlds of Para Handy and the Vital Spark, that is. And I really would recommend anyone embarking upon Traveller for the first time to read the "Tales of Para Handy"!
I also recall the Star Trek description of space as "The Final Frontier". And yes, of course this was part of the marketing that Gene Roddenberry had to adopt to get the show aired in the first place (explaining to network executives that it was like "a wagon train to the stars" - but the point remains essentially a good one. Worlds in far flung regions like the Spinward Marches SHOULD be like frontier communities, with all that entails. I recently enjoyed re-watching "Centennial" on DVD, and I think this gives a wonderful flavour of what frontiers life can be like. BUT the American frontier was not the only kind of frontier - and I find that stories like the African Queen and Rudyard Kipling's "Kim" give plenty of other ideas for what "frontier" life might be like in a universe of limited communication speeds. Indeed, the "Great Game" from "Kim" is the inspiration for a campaign scenario I am building up on the eve of the 5th Frontier War - pitching the characters into the murky world of interstellar intelligence gathering (there will probably be a certain amount of the Thirty Nine Steps pitched in as well ... but NOT James Bond!!!)
So far as the great battle fleets of the Imperium and the Zhodani Consulate is concerned, I have found that High Guard Rules really are consistent (at least if you're fighting at TL 14 and 15) with the "age of sail" analogy. It is a mistake to try to think in terms of mid to late 20th century naval warfare, with the killer blows being delivered by small, nimble "fighters" flying off "carriers" ... and fast, nimble MTBs (PT boats to the Americans) being able to deliver crippling attacks on much larger ships. They can't. Think age of sail ... think of battles like Trafalgar and even (going back much further) Lepanto. Big ships killed small ships ... and victory generally went to the fleet which put the greater firepower into the line.
Of course, armoured hulls and the single spinal mount restriction mean that we are much more akin to the later 19th century ... to the age of the ironclad. And, interestingly, to an era in which there were no great naval conflicts other than the Battle of Hampton Roads.
So those are some of my inspirations. They work for me ...
I'm new to the forum ... but not new to Traveller. Well, not to Classic LBB Traveller, anyway. I'm happy with that as a set of rules providing a framework for my Sci Fi RP gaming, so I have never felt the need to move on to other variants.
I'm sure this has probably been discussed many times before, but I thought I'd share a few of the ideas that have given me inspiration for the design of my Traveller universe.
I have always been impressed by the point that communication being limited to the speed of travel replicates the conditions of the "age of sail" -and so when in Book 0 it says "Many times, it will be useful to think of a situation in present day terms, scaled down a little. For starport, think of airport or seaport" I scratch out "airport" and think seaport only ... and not a major international port, either, with many ships coming and going, either ... but a small working port with perhaps one or two regular shipping movements a day if that. I'm British, so I'll use British analogies. Basically, I think that for the majorities of starports, Holyhead is a better analogy than Dover; Mallaig a better analogy than Aberdeen. (Indeed, I think Mallaig is perhaps the classic Class B starport on a world with a population digit up to about 6.) The airport analogy just doesn't cut it for me. Even a class A starport on a population A world is going to handle nothing like the number of flights as Heathrow, or even Leeds Bradford airport. Maybe now we're talking Dover seaport ... but that's all.
When trying to envisage the nature of the communities served by interstellar trade carried by Free Traders and the like, especially those population 6 and under worlds, I try to envisage the Western Isles in the 19th and earlier 20th Centuries, when the "puffers" were in their heyday. The worlds of Para Handy and the Vital Spark, that is. And I really would recommend anyone embarking upon Traveller for the first time to read the "Tales of Para Handy"!
I also recall the Star Trek description of space as "The Final Frontier". And yes, of course this was part of the marketing that Gene Roddenberry had to adopt to get the show aired in the first place (explaining to network executives that it was like "a wagon train to the stars" - but the point remains essentially a good one. Worlds in far flung regions like the Spinward Marches SHOULD be like frontier communities, with all that entails. I recently enjoyed re-watching "Centennial" on DVD, and I think this gives a wonderful flavour of what frontiers life can be like. BUT the American frontier was not the only kind of frontier - and I find that stories like the African Queen and Rudyard Kipling's "Kim" give plenty of other ideas for what "frontier" life might be like in a universe of limited communication speeds. Indeed, the "Great Game" from "Kim" is the inspiration for a campaign scenario I am building up on the eve of the 5th Frontier War - pitching the characters into the murky world of interstellar intelligence gathering (there will probably be a certain amount of the Thirty Nine Steps pitched in as well ... but NOT James Bond!!!)
So far as the great battle fleets of the Imperium and the Zhodani Consulate is concerned, I have found that High Guard Rules really are consistent (at least if you're fighting at TL 14 and 15) with the "age of sail" analogy. It is a mistake to try to think in terms of mid to late 20th century naval warfare, with the killer blows being delivered by small, nimble "fighters" flying off "carriers" ... and fast, nimble MTBs (PT boats to the Americans) being able to deliver crippling attacks on much larger ships. They can't. Think age of sail ... think of battles like Trafalgar and even (going back much further) Lepanto. Big ships killed small ships ... and victory generally went to the fleet which put the greater firepower into the line.
Of course, armoured hulls and the single spinal mount restriction mean that we are much more akin to the later 19th century ... to the age of the ironclad. And, interestingly, to an era in which there were no great naval conflicts other than the Battle of Hampton Roads.
So those are some of my inspirations. They work for me ...
