Originally posted by Blue Ghost:
I like your analogy regarding MT as being CT++. I think that fits because if I recall correctly the only real thing different in character generation were the three-die stats.
I don't ever recall using 3 dice for a stat. I certainly don't now.... and I don't recall any text that suggested I should.
If I recall correctly skill levels were readily (though probably not thuroughly) translatable from one system to the next.
MT put in some broader skills (like Rifleman that covered rifle, carbine and shotgun) for instance. I think every CT skill was valid in MT, just MT gave some overarching skills you might replace them with. I don't think any CT skill was done away with, so all CT chars should have been valid.
That is you could take a character with handgun skill of one, take his personal stats from the 2d system and inflate them into a 3d system and he'd still be the same character he was in the classic system. I may be off on that, but that's how it seemed to me.
I've never seen any suggestion in the MT Player's Manual for using 3D. Now, TNE may have had stats that were different (were they D10? I forget), but CT and MT stats would have appeared identical. 2D6 plus mods as aging or mustering out or "<insert career> Life" tables would affect them.
The setting thing didn't bother me, but I guess I'm not entirely surprised to hear that a portion of Traveller folks disliked it; sci-fi fans being meticulous sorts. Myself I loved the concept of a rebellion, and had no qualms regarding someone elses fiction either way. I mean ... the designers made the thing up ... it's their baby. I have a hard time comprehending why there would be nay-sayers to this. I can sympathize on one level, but it's like a fan asking his favorite author to change the ending of his book. It just isn't done. But that's just me.
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I guess some folks thought it "broke" their precious stable 3rd Imperium.
And I guess what you're telling me is that the creative power and owner of MT may have some interpersonal relation issues. That's too bad, if true.
</font>[/QUOTE]Not quite. The current 'intellectual rights' holder was associated with MT in some fashion, but I don't consider him the creative power behind MT. That I put in the hands of Marc and the Fulgates and a few others and they don't hold those rights. I think more is the pity... they did them justice. The fellow who has them (Sanger IIRC is his last name) does have the 'issues' however.
I know a couple of other game designers who treat their customers like dirt; soldiers in their platoon or employees on the bottom rung. They both have BBSes, but only one really loses his head and blows his stack with his patrons. It's like the guy forgets he's running a business ... then gets all bent out of shape when sales drop because of his attitude on his boards. Oh well.
You are only as good as your last product or how you treated your last few customers. More folks should remember that.
Someone posted an impromptu interview with MWM on another thread somewhere. According the responses MWM is entertaining an idea of issuing MT on CDROM. For myself that would be just fantastick. As much fun as me and my friends had with CT I really do miss the MT system.
I think this is old news (though there may be another set of negotiations). The first time I heard this, it was being attempted, but it got kiboshed by the demands of said property rights owner.
I think someone who may have asked him about a license mentioned something about six figures (and I'm not talking the cents part). If you know anything about the game design world, you'll realize that is nothing short of delusional and demented.... that's way out of whack with actual valuation. But, he has the rights, and he's sitting on them.
I'd love a CDROM with a good search feature and the errata applied. But I'm not expecting it anytime soon or perhaps I should say at all.
The art; hmm, I can't say I was ever a fan of Keith's sketches in some of the original CT stuff (he tended to take other existing sci-fi artwork and sketch over them to create his own drawing ... check out the cover of FASA's Starport Hotel modual, or the Solomani fighter in the Solomani Aliens modual; it darn near looks as if it was taken from one of the old Stewart Cowley Spacebase Books). But despite all that, I personally found some of the interior art in MT slightly subpar. But again that makes little difference when what you reall want out of the books is the information contained within. Still, it's nice to have something good to look at.
Well, it may not all have been great, but it didn't suck *that* badly. And if the material is good, do I care about the art? Not much.
T4 art (IMO) blew chunks as did the cover painting for the incredibly costly T20 hardcover Traveller's Handbook.
Thanks again, Kaladorn. I think you've answered my questions.
Someone who actually has an axe to grind with MT may chip in and let me know if I'm close to correct....