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What was wrong with CT?

Originally posted by Aramis:
Besides, few groups actually use computers in play unless playing by net. And that is not terribly likely to change much; computers provide a major distraction. (I'm thinking, however, a Palm Bk 2 might be nifty. Fast, and efficient. I just don't happen to like Bk 2 fuel formulae.)
Errr... you don't design things during a session, do you? So what should be the distraction?

And Tobias: MT PP fuel rates are HG PP Fuel Rates, mostly.
No they aren't. For a TL 15 plant, fuel consumption is almost exactly 6 times higher than in HG, in fact.
TL 15 plant producing 250 Mw (1 EP in HG) is 13.888 kl in size. 13.888kl*0.009*24*28=84kl which is 6 dtons (per HG) or 6.222 dtons (per MT). No I didn't multiply fuel use by SE and never did.
TL 14- fuel plants are even less efficient.

Regards,

Tobias
 
Yes, Tobias, I do design things during sessions.

Quite literally. Most often PC's ships.

As to fuel rates: I stand corrected; didn't have the books to hand.

Still, it's not bad. Couple it to kicker plants at 14KL or LS costs for a starter, and then again either 14KL or enough for weapons hot, and a third cell at MD minimum, and Voilá... Jump space consumption drops to a couple tons for most ships in a player scale. Likewise, it is how it would be designed anyway; you can switch between units for maintenance. MG and Weapons draw the vast majority.

I'd not mind a lower rate; dividing by 10 has been suggested a lot, as has been making it KL/day.

ANd you screwed up the math. An MT Td is 13.5, not 14 tons. It's closer to 7 at lower TL's, and 6.2 at TL15. I'd hardly call that "Almost Exactly" ;P
 
Originally posted by Aramis:
Yes, Tobias, I do design things during sessions.

Quite literally. Most often PC's ships.
Interesting day of doing things. For me, that's session-preparation. Just as preparing NPCs, locales or rolling up PCs.

ANd you screwed up the math.
No, I didn't.

An MT Td is 13.5, not 14 tons. It's closer to 7 at lower TL's, and 6.2 at TL15.
"which is 6 dtons (per HG) or 6.222 dtons (per MT).[...] TL 14- fuel plants are even less efficient."
The real quantity of consumed fuel is exactly 6 times that of HG, at TL 15.

Regards,

Tobias
 
90% of ship designs I make are done to party specifications. Which coincides nicely with 90% of my designs being done during session.

(there is actually a bit of non-overlap...)
 
In game session, I have yet to design a ship. Although I have described a totally new (never thought of before by me) ship and I have given it statistics after the game session.

The system needs to be simple enough so that a ref can have a instinctive understanding of the game mechanics.

I am now perfoming the work for a fully computer driven game, and the amount of work involved is about 400% more than what I would do in a normal game environment. Unless there is a whole lot of shared material created for referee's, no one will want to go through the work needed to ref a online game. So, a design sequence that needs a computer will not catch on all that well for those people who insist on designing a ship during a game session.

best regards

Dalton
 
I game online and the Ref's preparation can be daunting and probably discourages others from taking up the cause ;)
I like to create alot of generic stuff, cause...well...players will be players...
Design sequences can have detail, just not broken, time consuming and not being easily integrated with the other parts of the system cause the most problems.
Computer generator programs always help ;)
Modern RPG's should all have generators for PC's and NPC's as this can cost the most time for a Ref.
 
That's the beauty of CT's two systems: booth are fast enough for first order approximation on the fly, and being still pretty darned close when put to the SS.

Truth is, I tend to design even Bk 2 using electronic spreadsheets. Mostly due to math accuracy.
 
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