• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

"What is Traveller?" by Rob

Status
Not open for further replies.

robject

SOC-14 10K
Admin Award
Marquis
What This Post Is. This is an attempt to summarize what "Traveller" is. What makes Traveller Traveller. What underpins Traveller. What the guys who created Traveller were thinking.

UPDATE. A better definition of Traveller's fundamental concepts can be found in T5 Book 1 pp14-17.

Marc Miller via LBB said:
Travellers travel.

Bill Cameron said:
There are design assumptions underlying Traveller which were used to create a corpus of rules.

Mike West said:
Traveller is all about a base set of assumptions... Violate these, and you lose the "Traveller"... Keep these, and setting probably doesn't matter.

This is originally based on Daryen's list.

THE FIVE POINTS OF TRAVELLER

I. Travel. Travellers spend a week in jump.

II. Open Limits. Every world and starport is different, including niches, anachronism and atavism.

III. Material. Characters advance through gaining friends, equipment, wealth, and influence, rather than leveling up.

IV. Risks and Rewards. The "risks" in Traveller, from low berths to combat to wilderness refueling, mark out the most important parts of the game.

V. Sociology. People are still human. A traveller crosses classes and breaks stratification.
 
Last edited:
Status
Not open for further replies.
Back
Top