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virtual reality systems

china

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in Traveller what would virtual reality systems be like? How would they operate? I am using one on a A2 far trader which I built from the llb8 robots book. Any thought welcomed!
 
Imagine google glasses, kinect motion recognition, SIRI voice interface - now advance it 3000 years or more like 10.

Displays projected right into your field of view using contact lenses, gesture and voice command interface that learns about you the more you use it.
 
it is tech level 13.

I am still not sure. I was think a little like a room with the holograms projected into the room and you interacting with it in one form or another.
I have already thought about interactive glasses and gloves.

I thought that everybody would know it is a hologram but 'ignores' it and imerses themselves in the environment.
 
You don't need gloves - the room's sensors pick up your body movements and voice commands.

The display is a 3d image in a set of contact lenses.

If you want more tactile feedback then you will need a body suit with pressure pads, temperature controls etc. built in so you get the full kinaesthetic feedback rather than just image and sound.
 
You don't need gloves - the room's sensors pick up your body movements and voice commands.

The display is a 3d image in a set of contact lenses.

If you want more tactile feedback then you will need a body suit with pressure pads, temperature controls etc. built in so you get the full kinaesthetic feedback rather than just image and sound.

Auyp.

However, more people would probably use augmented reality, which is reality with additional information. Your glasses would detect that you were looking at somebody and their public information would come visible.
 
Possibly a room containing piles of nanite 'smart sand'. The stuff is programmed to form itself into anything you want - like a micro-scale K'nex set. The environments would probably have to be pre-programmed, I doubt if it could create an environment on the fly, but if you want a replica ship bridge, you've got it - all the seats and consoles are made of assembled chameleon sand and your contact lenses and earphones take care of the finer points of visual and auditory input.
Potentially, smart sand could form mobile objects too, perhaps even replica humans.
 
Possibly a room containing piles of nanite 'smart sand'. The stuff is programmed to form itself into anything you want - like a micro-scale K'nex set. The environments would probably have to be pre-programmed, I doubt if it could create an environment on the fly, but if you want a replica ship bridge, you've got it - all the seats and consoles are made of assembled chameleon sand and your contact lenses and earphones take care of the finer points of visual and auditory input.
Potentially, smart sand could form mobile objects too, perhaps even replica humans.

I like it. I don't think I believe in it because they would need a lot of energy to change forms very quickly.

However, if you're just looking for tactile feedback that could be had with some sort of neural implant which would supply all the senses with the virtual reality. At some TL, it might be indistinguishable from real reality. Your body would just be sitting or in an otherwise comfortable position. And you'd need a good programmer and designer to create the environment.
 
Call me old fashioned if you like, but I think otherwise healthy people would not go for implant surgery just to interface with machines.

Direct brain and nervous system induction/stimulation, yes; contact lenses, earwigs, tactile feedback clothing, yes; implants into CNS, no.

There will now be loads of people who will say "I would do it" - but when you are laying on the slab waiting to be cut into its a completely different fealing.
 
Sadly, I think you are wrong... :(

Smoking, tanning, cosmetic surgery, drug abuse (incl. antibiotics for colds), facebook...

"There's a sucker born every minute..." - perhaps in the future - every millisecond...
 
Anyone with questions regarding virtual reality systems need look no further than the holographic dynamic control panels in MT. Those devices present virtual objects and provide tactile feedback when an operator interacts with those objects. No gloves, goggles, implants, nano-sand, or anything is required.

If the technology is there for a control panel, it's most certainly there for a "room" or "theatre". It's just a matter of power and processing.
 
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I like it. I don't think I believe in it because they would need a lot of energy to change forms very quickly.

Depends what you want to do with it. If you want to reproduce flying through a jungle on a grav bike using nano-sand, yes, that'll take a lot of energy, but why would you? Just use sand for the bike and a projection for the background. But if you want to reproduce a ship bridge or a Victorian drawing room for a set-piece VR session an hour from now, there's no problem, and you can press every button and pick up every vase without gloves or implants. Maybe that's how the bridge controls work?

If you want to reproduce your favourite movie starlet and a four-poster bed, no problem, she'll be ready in an hour and she'll use no more energy in moving than the real thing would...

...and nano-sand isn't sharp, it's as soft as flour... :devil:
 
Call me old fashioned if you like, but I think otherwise healthy people would not go for implant surgery just to interface with machines.

Direct brain and nervous system induction/stimulation, yes; contact lenses, earwigs, tactile feedback clothing, yes; implants into CNS, no.

There will now be loads of people who will say "I would do it" - but when you are laying on the slab waiting to be cut into its a completely different fealing.

I think that wearable computers should be able to interface with your nervous system also, but perhaps 1 TL later with the same fidelity. There are advantages to each. Though most implant systems would also need some external components IMHO.
 
Anyone with questions regarding virtual reality systems need look no further than the holographic dynamic control panels in MT. Those devices present virtual objects and provide tactile feedback when an operator interacts with those objects. No gloves, goggles, implants, nano-sand, or anything is required. are required.

If the technology is there for a control panel, it's most certainly there for a "room" or "theatre". It's just a matter of power and processing.

I agree with your reasoning.

Now, I don't have my MegaTraveller stuff on my iPad, so I'll trust you. Do you know if it is in the main book or one of the others?

My problem with this technology is that without some way of getting the tactile feedback via a normal method (gloves, implants, wearable computer that interface with one's nervous system) how does the control panel get the tactile feedback to the user? Force fields, gravetics, or some form of magic?

I'd rather believe in some form of input into the nervous system via an implant or wearable device than to believe that even at TL-15 they have small contollable tactile force fields. On the other hand, I'm willing to accept that I might be wrong.

Does anybody know if this sort of tactile feedback is mentioned anywhere else in Traveller for any other device?
 
Why not use electronics instead of mechanical devices?

What can't be readily replicated are the biological aspects.
 
Call me old fashioned if you like, but I think otherwise healthy people would not go for implant surgery just to interface with machines.

Direct brain and nervous system induction/stimulation, yes; contact lenses, earwigs, tactile feedback clothing, yes; implants into CNS, no.

There will now be loads of people who will say "I would do it" - but when you are laying on the slab waiting to be cut into its a completely different fealing.

Notwithstanding Bytepro's response ...

I would do it without a second's hesitation. The idea of having an encyclopedic wealth of information available at a thought, of being able to navigate complex mathematical equations, of being able to interact and communicate at a speed many times greater than the measly 50-word-per-minute rate that 30 years of typing have given me - it is all just too appealing.

Of course, I'd likely catch a virus ... ;)
 
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