I am presently in the (very early) stages of developing a multi-player game - possibly for convention play - based on the Imperium/Dark Nebula mechanics.
Ideally, elements of the modified game could include limited intelligence (stack composition is only revealed in combat and is otherwise concealed by fleet markers), diplomacy for alliance/coalition play, and technological development.
Whilst I quite like the turn structure of Imperium/Dark Nebula, I am a little at a loss as to how to scale this up to a multi-player game. Also, I understand that one of the early JTAS had some variant rules for diplomacy in Imperium.
Any observations or pointers that others might offer would be greatly appreciated.
Ideally, elements of the modified game could include limited intelligence (stack composition is only revealed in combat and is otherwise concealed by fleet markers), diplomacy for alliance/coalition play, and technological development.
Whilst I quite like the turn structure of Imperium/Dark Nebula, I am a little at a loss as to how to scale this up to a multi-player game. Also, I understand that one of the early JTAS had some variant rules for diplomacy in Imperium.
Any observations or pointers that others might offer would be greatly appreciated.