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using 3D star maps

So, I finally find a 3D star map of the stars local to Sol. Great! Then I start trying to put it on a 2D hex map and wonder why I feel wrong about this. I'm a stickler for details, but the 2D map is easier to use. I can't help it, I want my maps to be 3D. But how do I do it with ease of play in mind? Having subsectors in 3D on paper is going to be a pain; taking the computer to the gaming session is not an option (if only I could justify buying a notebook computer). Anyone have any ideas? Isn't there a 3D game of tic-tac-toe, or other game, with transparent surfaces on pole mountings? I could make MY subsectors larger, so one map fits on that transparent playing surface. One thing I see with this set up is a lot of wasted paper; but, I suppose I could make each subsector 3 parsecs "deep".

Another option would be to list only the stars that have planets of any significance, mostly F,G,K class spectral stars. All the M class stars probably do not, although it seems several have large jovian-like planets, which could have large moons that might be useable. But only listing important stars/planets would cut out some of the clutter and make a 2D map more practical. But again, I'm a stickler for details. If there's a star, I want it on the map.

Oh, what to do!? What to do!? :confused:


Glen
 
On the 2D map have the X, Y axis printed
Besides each star have the Z axis printed

Not a true 3D map but acceptable and easy to read

This will allow you to have several maps layered if needed, say if you are doing the center of the galaxy


On each layered map have listed the Z base line.

For most maps it will be Zero (0)
This is assuming that you are center lining the map as if cutting the galaxy as if it was a donut/bagel. The top half is positive numbers and the bottom half is negative numbers (in reference to the Z axis.)

Of course this is only 1 way of doing it.

Dave
 
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