I'm working on an adventure set on an interdicted world that is being used as petri dish for scientific experiments. It is one of the rare cases of interdicts not sponsored by either the Scouts or the Navy.
The world became isolated during the Long Night (ca. -1000?). Its population decivilized violently and fell to TL0, then slowly rose to TL1. It was
discovered by the Scouts around 100-200 (depending on just where it is located). Around 300 a then-powerful scientific institution called the Imperial Academy of the Arts and Sciences managed to get it assigned to itself for research purposes, whereupon Academy scholars started runnning psychohistory experiments and other experiments. The TL rose to around 3, then stagnated, not the least because the Academy actively repressed inventions. After the Civil War funding became a problem. After the Psionic Suppressions the Academy became moribund and experiments almost ceased. A few underfunded projects survive. Technological advances no longer being artificially suppressed, tech level rose to 5 and 6. Current date is 1000 and the world is still under interdict, since the Academy is still defending its turf against the Scouts.
What I'm trying to figure out is the practical setup of the permanent base, both the original setup and what it has evolved into after two centuries of declining activity.
It is important, for plot purposes, that the interdict is sufficiently well enforced that the existence of offworlders is unknown to the general public. There are some smugglers, but not very many, and probably a result of collusion with the guardian forces rather than exploiting holes in the coverage. I'm not quite sure about that part. But it's not the sort of place free traders casually visit on a whim.
At the moment I'm thinking of a setup where the Scouts supply guardships and support personnel and the Academy supply scientists who give the orders. The legal underpinning is an old Imperial edict from 300 that requires the Scouts to cooperate fully (Something they no doubt resent).
So how would such a hybrid base be organized?
Currently the Scouts are trying to get the authority over the world taken away from the Academy and given back to them. How would they go about doing that?
Hans
The world became isolated during the Long Night (ca. -1000?). Its population decivilized violently and fell to TL0, then slowly rose to TL1. It was
discovered by the Scouts around 100-200 (depending on just where it is located). Around 300 a then-powerful scientific institution called the Imperial Academy of the Arts and Sciences managed to get it assigned to itself for research purposes, whereupon Academy scholars started runnning psychohistory experiments and other experiments. The TL rose to around 3, then stagnated, not the least because the Academy actively repressed inventions. After the Civil War funding became a problem. After the Psionic Suppressions the Academy became moribund and experiments almost ceased. A few underfunded projects survive. Technological advances no longer being artificially suppressed, tech level rose to 5 and 6. Current date is 1000 and the world is still under interdict, since the Academy is still defending its turf against the Scouts.
What I'm trying to figure out is the practical setup of the permanent base, both the original setup and what it has evolved into after two centuries of declining activity.
It is important, for plot purposes, that the interdict is sufficiently well enforced that the existence of offworlders is unknown to the general public. There are some smugglers, but not very many, and probably a result of collusion with the guardian forces rather than exploiting holes in the coverage. I'm not quite sure about that part. But it's not the sort of place free traders casually visit on a whim.
At the moment I'm thinking of a setup where the Scouts supply guardships and support personnel and the Academy supply scientists who give the orders. The legal underpinning is an old Imperial edict from 300 that requires the Scouts to cooperate fully (Something they no doubt resent).
So how would such a hybrid base be organized?
Currently the Scouts are trying to get the authority over the world taken away from the Academy and given back to them. How would they go about doing that?
Hans