clair_rand
SOC-9
Hiya.
I'm currently looking at trying to setup a TCS game to play via email, with full comminications lags if i can work out a way of getting ym head round it.
I'm thinking of a smallish subsector and maybe around TL 12, some mods will be in place to limit the maximum hull sizes (mostly finacial) but the actual ground rules would be upto the players.
I intend to 'run' the game with the idea of it being played blind by the players with all comms moving through an email account on my machine.
my objective is to determine the mechanics of running such a game via email and to allow me to develop what i would like to be a computer moderated back end.
to keep things simple ship build will be either book 2 or book 5, up to the players which. all designs to be submitted prior to deployment to allow combat stats to be worked out. I'll post the combat system i intend to use once i've finalised it.
To summarise.. this will be a work in progress.. ideally with two factions, each with several players to allow the simulation of communication lags.
drop me a line if ya interested in playing, any ideas on what would be good to have *in* such a system can either come to me or be stuck here.
Oh yes please put the word traveller in ya emails so i can filter em from the rubbish
Claire Rand
clair.rand@ntlworld.com
I'm currently looking at trying to setup a TCS game to play via email, with full comminications lags if i can work out a way of getting ym head round it.
I'm thinking of a smallish subsector and maybe around TL 12, some mods will be in place to limit the maximum hull sizes (mostly finacial) but the actual ground rules would be upto the players.
I intend to 'run' the game with the idea of it being played blind by the players with all comms moving through an email account on my machine.
my objective is to determine the mechanics of running such a game via email and to allow me to develop what i would like to be a computer moderated back end.
to keep things simple ship build will be either book 2 or book 5, up to the players which. all designs to be submitted prior to deployment to allow combat stats to be worked out. I'll post the combat system i intend to use once i've finalised it.
To summarise.. this will be a work in progress.. ideally with two factions, each with several players to allow the simulation of communication lags.
drop me a line if ya interested in playing, any ideas on what would be good to have *in* such a system can either come to me or be stuck here.
Oh yes please put the word traveller in ya emails so i can filter em from the rubbish

Claire Rand
clair.rand@ntlworld.com