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Omnivore
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Remember the the old trader rules were meant for a free trader to not be viable to force players into adventuring to make ends meet.
You are dealing with things that drive designers mad. I suggest you back away slowly before the people with white coats show up. The more detail and reality you put into a game the more simulation you have and less of a game.
Heck, you're dealing with things that drive Economists mad!
Except that in your case, you're not worrying about price change, you're asking how different economic decisions at the start will change the game tables.
I wish you luck, because all the economics I've studies has talked about price change (in other words, there *was* a price A and now costs have changed so that the price is now B). In your ATU there never was a price A.
So feel free to set prices as you see fit.
However, there are some caveats.
If a planet has the ability to synthesize or make a product for less than the price of an imported version, why are they importing the product? Is the imported stuff better, or perceived better?
Good luck!