Garyius2003
SOC-13
The CE/DE class in Mongoose would be decent ships in HG, but don't seem to work well for the Mongoose system. I have been thinking of a new catch all class that catches the meaning of the new system, while still allowing PC play (maybe through a set of ship characters and away party split). I am thinking a small ship that is multi role: outsystem sensor sweeps and covert runs; convoy escort; LE and customs type patrol; piracy/small ship combat; red zone enforcement; the smallest size of fleet escort/picket; etc.
I decided the fuel endurance does not include the time in jump, based on my read of the rules.
My overall thoughts in asking for design advice help.
1. The ship should be usable as a sensor platform for outsystem intel. This means advanced sensors at least, and maybe enhanced processing and maybe a higher level computer. This also means at least four weeks fuel, maybe 6.
2. The ship should be jump flexible, for sensors and fleet level escorts. That means J4 (for sensor runs 2 in and 2 out).
3. Given the to hit rules, at least armor 8, 10 better, 14 great.
4. Given the to hit rules, the ships needs one or more hard hitting weapons. Torpedoes would be great, if not for the space issue involved with reloads. Particle Barbettes w/LR?
5. A launch for boarding and for PC play value.
6. Scoops, processing, cargo for consumables for long duration solo patrol sweeps.
7. Some sort of modular space where you could insert fighter drones, or convoy repair drones, or sensor drones, or maybe extra cargo (see number 6)?
Anyone have ideas for designs which allow a smallish ship that costs less than a full destroyer and still meets the mission requirements and issues I have?
I decided the fuel endurance does not include the time in jump, based on my read of the rules.
My overall thoughts in asking for design advice help.
1. The ship should be usable as a sensor platform for outsystem intel. This means advanced sensors at least, and maybe enhanced processing and maybe a higher level computer. This also means at least four weeks fuel, maybe 6.
2. The ship should be jump flexible, for sensors and fleet level escorts. That means J4 (for sensor runs 2 in and 2 out).
3. Given the to hit rules, at least armor 8, 10 better, 14 great.
4. Given the to hit rules, the ships needs one or more hard hitting weapons. Torpedoes would be great, if not for the space issue involved with reloads. Particle Barbettes w/LR?
5. A launch for boarding and for PC play value.
6. Scoops, processing, cargo for consumables for long duration solo patrol sweeps.
7. Some sort of modular space where you could insert fighter drones, or convoy repair drones, or sensor drones, or maybe extra cargo (see number 6)?
Anyone have ideas for designs which allow a smallish ship that costs less than a full destroyer and still meets the mission requirements and issues I have?