Mind Flayer experiment using Hiver DNA as a base.
Black bulbous mass about 1 meter across and high with a large gaping mouth ringed by a row of razor sharp teeth that open into a stomach filled with acid. Feeding this monstrosity are eight muscular tentacles that are three meters long from base to tip. Each tentacle has little barbs that it uses to grip its prey and pull it in for a good chomp.
Sight
The monstrosity sees with eight eyes that ring the central mass inset into eye sockets and covered with a semi-transparent eyelid making them very hard to spot. The creature sees in the infrared spectrum meaning it can fight in absolute darkness. The most terrifying thing is that this creature is not immobile.
Movement
If severely injured the Type A monster will raise up on six short stubby legs and begin to move! These massive creatures can also attach themselves to ceilings and walls thanks to a sticky web like substance they excrete from glands around their legs.
Classic Traveller Stats
Tentacle monster type “A” Experiment # 141-3 “Door Guard”
Trapper/Killer
A3 F11 S1
Weight: 200kg
Hits: 20 for a K.O./+9 more hits to kill
Armor: Jack
Speed: 1
Teeth: 5 wounds
Tentacles:
Str: 9 Dex: 7, 2D/1D
If the creature can reach a character it will attempt to grab him (8+) and will do 2D crushing damage if successful. The next turn the Type A monster will try to eat the character as a yummy treat. If the creature uses its tentacles to attack it will do 1D damage.
Special notes:
If the creature takes more than 5 hits it will transmit a psionic scream to alert its masters.
If more than three Type A creatures are present they may swarm attack after at the referee’s discretion.
The monster emits a sweet citrus odor.
Black bulbous mass about 1 meter across and high with a large gaping mouth ringed by a row of razor sharp teeth that open into a stomach filled with acid. Feeding this monstrosity are eight muscular tentacles that are three meters long from base to tip. Each tentacle has little barbs that it uses to grip its prey and pull it in for a good chomp.
Sight
The monstrosity sees with eight eyes that ring the central mass inset into eye sockets and covered with a semi-transparent eyelid making them very hard to spot. The creature sees in the infrared spectrum meaning it can fight in absolute darkness. The most terrifying thing is that this creature is not immobile.
Movement
If severely injured the Type A monster will raise up on six short stubby legs and begin to move! These massive creatures can also attach themselves to ceilings and walls thanks to a sticky web like substance they excrete from glands around their legs.
Classic Traveller Stats
Tentacle monster type “A” Experiment # 141-3 “Door Guard”
Trapper/Killer
A3 F11 S1
Weight: 200kg
Hits: 20 for a K.O./+9 more hits to kill
Armor: Jack
Speed: 1
Teeth: 5 wounds
Tentacles:
Str: 9 Dex: 7, 2D/1D
If the creature can reach a character it will attempt to grab him (8+) and will do 2D crushing damage if successful. The next turn the Type A monster will try to eat the character as a yummy treat. If the creature uses its tentacles to attack it will do 1D damage.
Special notes:
If the creature takes more than 5 hits it will transmit a psionic scream to alert its masters.
If more than three Type A creatures are present they may swarm attack after at the referee’s discretion.
The monster emits a sweet citrus odor.