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The Perfect Traveller Adventuring Team

Vera Nice.

My ideal, yet generic party would consist of...

- A character that can deal out damage, take a lot in return, and still survive.

- Another character that can provide reconnaissance, cover fire and demolitions skills. Maybe some form of animal handling or vehicle skills as well.

- A medic with combat skills that can also act as liaison with nobles and other authority figures.

- A scientist / engineer / technician that can build and repair gizmos, bypass security systems, and hack into computers.

In fantasy RPG terms: a barbarian, a ranger, a cleric and a thief. Everything else is redundancy or glitz. No biddy-biddy robots. No psionic mages. No nuclear-powered alien cyborg mutants. Just ordinary people with ordinary gear overcoming extra-ordinary situations and getting paid to do it.
Nice group, looks like it should function as designed.
 
The best team ever in one of my campaigns had an Imperial Intelligence agent(pilot/muscle), an exiled Imperial Diplomat (diplomancy/skullduggery), & an ex-Imperial Marine doctor (medical/muscle) & whoever played the engineer (we had several ) aboard an upgunned medical scout operating in the Beyond.
 
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