Enoki
SOC-14 1K
One should expect a between 2 and 3% of all systems to have a population of 0 (zero) in them. That's the percentage of the time a two would be rolled in generating a system on average. Once that happens, TL can only be 0 if you have a government of D or starport of X (CT / MT). Otherwise it will be 1 or greater. Note, however, there is nothing precluding a TL > 0 even if population is 0 technically for the main world. Same goes for government and law level.
For the last two rolling greater than a 7 gives you a government >= 1 and the same for law level. These are generated independently of TL.
Now, with subordinate worlds in a system using extended generation, a population of 0 means TL, LL, and Gov = 0, but this isn't true for the main world... If you follow the system precisely.
Note: It is also possible for this combo to arise: A14A05(0-A) - B
That is, a world with an A class starport, 0 population, a feudal technocracy, law level of 0 to A and TL B...
:devil:
Maybe Harry Mudd runs the place...
For the last two rolling greater than a 7 gives you a government >= 1 and the same for law level. These are generated independently of TL.
Now, with subordinate worlds in a system using extended generation, a population of 0 means TL, LL, and Gov = 0, but this isn't true for the main world... If you follow the system precisely.
Note: It is also possible for this combo to arise: A14A05(0-A) - B
That is, a world with an A class starport, 0 population, a feudal technocracy, law level of 0 to A and TL B...

Maybe Harry Mudd runs the place...
