Why I like the T4 task system;
1. Hidden Dice allowing for real world uncertainty
(Don't you get fed up with players knowing for sure if they failed or succeeded in everything ?)
2. East and straightforwardness of use.
3. Great combination of simplicity as well as playability and realism.
The main rational criticism of the T4 task system seems to be that is heavily attribute based. (An irrational criticism seems to be the number of dice or the fact that you need to roll low ..both seem silly and not remotely RPG-based criticisms).
Here is my logic that the Attribute-weighted T4 system makes realistic sense;
Instead of thinking of rolling against mainly your attributes plus small skill adds think of it as a situation where you need minimum mental or physical skills to have decent chances at performing a task or some real long-term training/expertise/experience to do. Let me put it this way..if you have very low hand-eye coordination (ie-low dex) then you would definitely need a LOT of gun expertise to shoot properly in a dire situation. Conversely, if you know gun basics and have excellent hand-eye coordination then you can outdraw, outshoot most people with fair expertise. The best athletes, computer techs, artists you name it had damn good genes and excelled right at the get go while the rest of us had to train long and hard for anything comparable.
Sorry to drag this out but let me give you another example. I have done about 15 years of various martial arts. Even taking into account wasting time in some innefficient systems (you know..the ones with elaborate and unrealistic pyramid scheme mentalities) I probably have above-average expertise in Martial Arts skills. However, there was an 19 year old kid who beat the crap out of me after only studying it for 6 months. His innate physical attributes compensated for his lack of expertise. He had tremendous dexterity, strength etc etc. My point isn't to brag about my martial arts but to point our how not using the T4 task system can be unrealistic.
Think of things in reverse. A person with low intelligence cannot possibly achieve a high level of chess skill (or computer programming skill etc) no matter how much experience/training. Most traveller's rules sets do the reverse. The ignore attributes and allow someone to learn and complete tasks that in real life would be quite ridicously tough.
True, an untrained fencer will be beaten by a highly trained one every time no matter what the difference in attributes..but give that untrained fencer with relfexes of a cat some basic fencing skills and I bet they can make up the difference quite readily. There is some unrealism in that an expert fencer should always beat a beginner but an expert fencer should not have low attributes..part of most martial systems is good conditioning. :0)
Anyway..sorry about the rambling but I really have a hard time with the linear, narrow-minded thinking that tends to be responsible for the criticism of the T4 task system. A skill really should be thought of as a combination of a person's mental/physical conditioning, their expertise, their experience, their training etc.
If a person has exceptionally low attributes then it should show as well as exceptionally high ones.
Steve/Sal
1. Hidden Dice allowing for real world uncertainty
(Don't you get fed up with players knowing for sure if they failed or succeeded in everything ?)
2. East and straightforwardness of use.
3. Great combination of simplicity as well as playability and realism.
The main rational criticism of the T4 task system seems to be that is heavily attribute based. (An irrational criticism seems to be the number of dice or the fact that you need to roll low ..both seem silly and not remotely RPG-based criticisms).
Here is my logic that the Attribute-weighted T4 system makes realistic sense;
Instead of thinking of rolling against mainly your attributes plus small skill adds think of it as a situation where you need minimum mental or physical skills to have decent chances at performing a task or some real long-term training/expertise/experience to do. Let me put it this way..if you have very low hand-eye coordination (ie-low dex) then you would definitely need a LOT of gun expertise to shoot properly in a dire situation. Conversely, if you know gun basics and have excellent hand-eye coordination then you can outdraw, outshoot most people with fair expertise. The best athletes, computer techs, artists you name it had damn good genes and excelled right at the get go while the rest of us had to train long and hard for anything comparable.
Sorry to drag this out but let me give you another example. I have done about 15 years of various martial arts. Even taking into account wasting time in some innefficient systems (you know..the ones with elaborate and unrealistic pyramid scheme mentalities) I probably have above-average expertise in Martial Arts skills. However, there was an 19 year old kid who beat the crap out of me after only studying it for 6 months. His innate physical attributes compensated for his lack of expertise. He had tremendous dexterity, strength etc etc. My point isn't to brag about my martial arts but to point our how not using the T4 task system can be unrealistic.
Think of things in reverse. A person with low intelligence cannot possibly achieve a high level of chess skill (or computer programming skill etc) no matter how much experience/training. Most traveller's rules sets do the reverse. The ignore attributes and allow someone to learn and complete tasks that in real life would be quite ridicously tough.
True, an untrained fencer will be beaten by a highly trained one every time no matter what the difference in attributes..but give that untrained fencer with relfexes of a cat some basic fencing skills and I bet they can make up the difference quite readily. There is some unrealism in that an expert fencer should always beat a beginner but an expert fencer should not have low attributes..part of most martial systems is good conditioning. :0)
Anyway..sorry about the rambling but I really have a hard time with the linear, narrow-minded thinking that tends to be responsible for the criticism of the T4 task system. A skill really should be thought of as a combination of a person's mental/physical conditioning, their expertise, their experience, their training etc.
If a person has exceptionally low attributes then it should show as well as exceptionally high ones.
Steve/Sal