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T4 compatible with MT and CT?

Pardon my ignorance, fellow Travellers, but can someone elaborate on the compatibility between T4/MT and CT?

Would it for example be an "impossible" (or just plain too labour-heavy) task to use MT vehicles and starships in a T4 game?

How about characters and char gen? It would be nice to have some SolSec dudes from the Solomani book in T4...

Are there any write-ups for conversion?

regards

/doc
 
Pardon my ignorance, fellow Travellers, but can someone elaborate on the compatibility between T4/MT and CT?

Would it for example be an "impossible" (or just plain too labour-heavy) task to use MT vehicles and starships in a T4 game?

How about characters and char gen? It would be nice to have some SolSec dudes from the Solomani book in T4...

Are there any write-ups for conversion?

regards

/doc
 
Well, it's fairly easy to convert vehicles to MT, but ships are a fair bit less so. If you don't mind mismatched fuel, just apply the MT Rating procedure to the T4 design...

Goin the other way, much harder. Find Mad Geo's guide to converting to TNE, do so, then rerate in T4.

T4 characters are mostly incompatible with MT/T4. The skill lists are significantly different, and the generation process is far different from CT/MT due to skill rates.

CT/MT basic characters are nearly interchangeable, tho MT characters average 1 more skill per term or so.

CT/MT advanced characters are much closer; nearly identical.
 
Well, it's fairly easy to convert vehicles to MT, but ships are a fair bit less so. If you don't mind mismatched fuel, just apply the MT Rating procedure to the T4 design...

Goin the other way, much harder. Find Mad Geo's guide to converting to TNE, do so, then rerate in T4.

T4 characters are mostly incompatible with MT/T4. The skill lists are significantly different, and the generation process is far different from CT/MT due to skill rates.

CT/MT basic characters are nearly interchangeable, tho MT characters average 1 more skill per term or so.

CT/MT advanced characters are much closer; nearly identical.
 
I would say that, in terms of characters, yes they are even though the chargen methods are different (personally I've taken the T4 per-year CG method and applied it to the Basic CT/MT method; it allows for characters with more/higher level skills).

The ships seem to fairly close, or at least with the QSDS could have been close to CT Bk2 had it actually been complete within the T4 core book. Other than that, my mind doesn't attend, so I dunno.
 
I would say that, in terms of characters, yes they are even though the chargen methods are different (personally I've taken the T4 per-year CG method and applied it to the Basic CT/MT method; it allows for characters with more/higher level skills).

The ships seem to fairly close, or at least with the QSDS could have been close to CT Bk2 had it actually been complete within the T4 core book. Other than that, my mind doesn't attend, so I dunno.
 
As for many of the rules, though, T4 is completely compatible with CT. Much of the T4 text is cut-n-pasted straight from CT. I'm talking exact sentences. All they did was invert the rolls needed since CT is a higher-is-better system and T4 is a lower-is-better system.

For example, the roll to revive passengers safely from low berth is a 5+. In T4, the same roll is 9-.

It's the same roll.




Where you will find your differences, besides always inverting rolls, is in equipment: Starships, weapons, vehicles. Things like that. Vehicles are probably the easist to use straight in CT. Starships, as noted above, tend to need a little work, but most of the CT stuff is there...like their jump number and cargo space. I think they're easier to convert than Aramis says above because all you really need to know about a CT spacecraft is it's M-Drive and J-Drive designation, and what weapons it has on it. Those should convert straight to CT. You can use the CT chart in Book 2 to easily tell you the PP, M-Drive, and J-Drive codes needed for Book 2 space combat.

Weapons...different matter. They're impossible to covert. All you can really do is eye-ball them and take a guess.

Most typical equipmenet is 100% compatible with CT. Vacc Suits, comms, computers, etc.

Note that the AV associated to T4 armors is close to what you get in Striker (and MT) but not exact. You may have to tweak those from time to time.

If I were you, I'd pick a rules system, either T4, MT, or CT, and stick with just the one rules system. I wouldn't mix-n-match. You'll save yourself a lot of headache that could put you off the game later down the road.

For example, if you decide to use CT as your base, then use CT weapons and combat system. If you decide to use T4 as your base, then use the T4 weapons and things and convert to T4--and definitely use T4's task system (the variants that aren't broke).

Just my advice.

S4
 
As for many of the rules, though, T4 is completely compatible with CT. Much of the T4 text is cut-n-pasted straight from CT. I'm talking exact sentences. All they did was invert the rolls needed since CT is a higher-is-better system and T4 is a lower-is-better system.

For example, the roll to revive passengers safely from low berth is a 5+. In T4, the same roll is 9-.

It's the same roll.




Where you will find your differences, besides always inverting rolls, is in equipment: Starships, weapons, vehicles. Things like that. Vehicles are probably the easist to use straight in CT. Starships, as noted above, tend to need a little work, but most of the CT stuff is there...like their jump number and cargo space. I think they're easier to convert than Aramis says above because all you really need to know about a CT spacecraft is it's M-Drive and J-Drive designation, and what weapons it has on it. Those should convert straight to CT. You can use the CT chart in Book 2 to easily tell you the PP, M-Drive, and J-Drive codes needed for Book 2 space combat.

Weapons...different matter. They're impossible to covert. All you can really do is eye-ball them and take a guess.

Most typical equipmenet is 100% compatible with CT. Vacc Suits, comms, computers, etc.

Note that the AV associated to T4 armors is close to what you get in Striker (and MT) but not exact. You may have to tweak those from time to time.

If I were you, I'd pick a rules system, either T4, MT, or CT, and stick with just the one rules system. I wouldn't mix-n-match. You'll save yourself a lot of headache that could put you off the game later down the road.

For example, if you decide to use CT as your base, then use CT weapons and combat system. If you decide to use T4 as your base, then use the T4 weapons and things and convert to T4--and definitely use T4's task system (the variants that aren't broke).

Just my advice.

S4
 
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