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System Generation, Secondary Trade Codes

I'm trying to figure out the trade codes, and the Secondary category is confusing me. The book says that they are dependent on the Oribt (or Habitable zone) but the charts don't indicate how HZ or Orbit factor into the calculation. Especially where the Prison/Exile Camp is concerned. The Errata says that it's a mainworld code, but it's unclear what qualifies a mainworld for being a Px.

How does everyone else interpret this?
 
I'm trying to figure out the trade codes, and the Secondary category is confusing me. The book says that they are dependent on the Oribt (or Habitable zone) but the charts don't indicate how HZ or Orbit factor into the calculation. Especially where the Prison/Exile Camp is concerned. The Errata says that it's a mainworld code, but it's unclear what qualifies a mainworld for being a Px.
?

The habitable zone is the zone where liquid water may exist on the world. Earth, for example, is in the HZ. For a world to meet the prison code criteria, atmosphere needs to be 2,3,A, or B. Hydrosphere needs to be 10 to 50% (1-5). Population level should be 3-6, and the government types 6-9. For the original Big Black Book (T5 BBB) it does NOT need to be in the habitable zone.

First, use page 432, table 2, and make a flux roll. Look at the habitable zone (HZ) variance column to learn the HZ, and see the definition in table 3 to see what they mean. HZ-1 is closer to the sun, HZ is in the "perfect" spot, and HZ+1 is father away from the sun.

Proceed to page 434, for the remarks. Secondary remarks DO NOT apply to the mainworld (MW), except for the prison world designator. Habitable zone does not affect anything except a farming world. under those secondary codes, and again those do not apply to the MW.

HZ comes into play on the CLIMATE portion of the table. If a MW falls into the HZ-1 category, it is HOT. If HZ + 1 then the planet is further out, and therefore colder.

For what it is worth, I feel the Garden World designator under the Planetary section should specify HZ only; I could possible see in for HZ-1 for a tropical world.

Hope this helps.
 
The habitable zone is the zone where liquid water may exist on the world. Earth, for example, is in the HZ. For a world to meet the prison code criteria, atmosphere needs to be 2,3,A, or B. Hydrosphere needs to be 10 to 50% (1-5). Population level should be 3-6, and the government types 6-9. For the original Big Black Book (T5 BBB) it does NOT need to be in the habitable zone.

First, use page 432, table 2, and make a flux roll. Look at the habitable zone (HZ) variance column to learn the HZ, and see the definition in table 3 to see what they mean. HZ-1 is closer to the sun, HZ is in the "perfect" spot, and HZ+1 is father away from the sun.

Proceed to page 434, for the remarks. Secondary remarks DO NOT apply to the mainworld (MW), except for the prison world designator. Habitable zone does not affect anything except a farming world. under those secondary codes, and again those do not apply to the MW.

HZ comes into play on the CLIMATE portion of the table. If a MW falls into the HZ-1 category, it is HOT. If HZ + 1 then the planet is further out, and therefore colder.

For what it is worth, I feel the Garden World designator under the Planetary section should specify HZ only; I could possible see in for HZ-1 for a tropical world.

Hope this helps.
I understand how the HZ is calculated, and the flux in that.

I don't see how every ??346?6-? Mainworld is a prison planet. In doing a bit more research, and checking the wiki, I have a hunch that the Px designation belongs with the political codes, to be assigned at the referees discretion (Like every other version of Traveller I have)
 
I don't see how every ??346?6-? Mainworld is a prison planet. In doing a bit more research, and checking the wiki, I have a hunch that the Px designation belongs with the political codes, to be assigned at the referees discretion (Like every other version of Traveller I have)
I have a similar beef about T5 capitals and colonies. I think the UWP data and its extensions can and should inform referee decisions, but in the end I think something like the {Importance} extension is just too coarse to generate these notes automatically. The last T5 update overwrote several canonical subsector capitals in the Solomani Rim, but generally didn't make significant improvements.
 
Not sure about that - reading a subsector is tricky, and the information in a UWP doesn't really provide information relevant to capital selection. There's too much strategic political concerns.
To illustrate take a look at New York State - http://en.wikipedia.org/wiki/List_of_cities_in_New_York

Albany's not the biggest, most populous, or most economically important. The administrative capital would probably still be Kingston if it weren't for the AWI (of course, Kingston would probably be larger if it was still the capitol).

I think that you need to look at the sector level to pick subsector capitols. If I were emperor, I'd try to minimize the time it would take for me to get a message out, balanced with strategic stability (away from contested borders for example) and local stability.
 
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