And that may, perchance, be the best reason to keep a person on board; to handle the problems that may crop up now and then. In earlier versions of the game, misjumps were a 1 in 36 kind of thing; extremely unreliable, but TNE made them automatically successful unless you did something to give a risk.
Surely jump has enough potential problems that a person is generally the cheapest or most efficient method of dealing with those problems.
OTOH, maybe all those scouts consider being an X-boat pilot "job security" and fought to retain it, even though it's not necessary.
But anyway, your data, even if piloted by a human, is only as reliable as the pilot. What's he going to do, resist boarders? Whatever you can think of him to do to protect his data, a computer or other automated system can do it faster.
This really is a can of worms, whether jump requires a person and why, and if sub-sized ships are allowed and why. All that stuff really requires some careful thought on the mechanics of jump space, and keeping inconsistencies and loopholes from popping up.
That's something you might want to post about, Martin, so we can pick it apart (to death?) for you.
