• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Striker

I think I'll only list ammo price/penetration for one type of round per cannon to keep things simple; other rounds would be easily devisable from the tables once a player gets to use the vehicle (stand-alone striker, which I'm not going to run) or buys/steals/is assigned the vehicle (my CT game).
 
I've allways understood AFV to mean armoured fighting vehicles, which, carried a small number of troops and carried an auto cannon in a small turret along with tac missiles and co-axial machinegun. Such vehicles include the British Warrior, American M2 Bradley, German Marder, and Russian BMP-2. As opposed to simple APC's like the British FV-432, American M-113, and Russian BTR-70/80. Thus, AFVs tend to be the infantry carriers in Armoured divisions and some Mechanised Divisions whilst APCs tend to carry the infantry in Mechanised or Motorised Divisions.

I'd have to dig out my LBB's to see if the LBB examples come close to RW examples.

Piper is correct though when he says a tank is an AFV, in that its armoured, and is clearly a fighting vehicle. Ditto for the various other more specialised vehicles listed however AFV is increasing being used, as a term, to describe APCs that are more than mere battle taxis, atleast in my experience.

I'd also add the fire control to the weapon rather than the vehicle as you will then develop a list of weapons you can drop into new vehicle designs at will, as complete systems.
 
Originally posted by Badbru:
I've allways understood AFV to mean armoured fighting vehicles...
Bradbru,

I thin you've confused AFV, armored fighting vehicle, with IFV, infantry fighting vehicle. Your examples of AFVs, the Bradely and BMP, are IFVs.

An old cavalryman once explained it to me like this; AFV is the 'umbrella' word that covers all the various types. So, just as 'warship' can mean 'carrier', 'cruiser', 'submarine', etc., 'AFV' can mean 'MBT', 'IFV', 'APC', etc.


Have fun,
Bill
 
True enough Bill, seems I have. Nor did I research what constitutes a LBB2 AFV as opposed to a Light Tank, though I suspected the LBB2 AFV was probably an IFV though it may be a Light tank. Either way it is an AFV true enough. So the correct answer to E 2-4601s' question would be; there is no difference! They're both AFVs ;)though I suspect that answer wouldn't help him much.
 
Another good tank spec site could be found here.

LBB2 AFV "specs":
Armored Fighting Vehicle (6), Cr70,000, 10 tons. A tracked or wheeled vehicle reinforced with armor and heavily armed for combat. The armored fighting vehicle (abbreviated AFV) is very similar to the ATV in performance, range, and fuel requirements. However, the AFV is armored to whistand most forms of attack, and is equipped with a turret mounting a laser or other weapon. A crew of three (one with ATV skill, one with gunnery skill, and one with no skill required) is called for, with little or no interior facilities provided. No provisions for passengers or cargo is made.
 
Originally posted by Badbru:
True enough Bill, seems I have.
Bradbru,

No biggie... ;)

Keeping up with the ever-growing explosion of military acronyms is impossible. Remember that one page list list in FF&S1? It's obsolete now!

As you correctly point out, answering 2-4601's question is possible, but the answer doesn't help him at all.


Have fun,
Bill
 
Originally posted by Employee 2-4601:

LBB2 AFV "specs":
</font><blockquote>quote:</font><hr />

<snip>

...crew of three (one with ATV skill, one with gunnery skill, and one with no skill required)...
</font>[/QUOTE]One wonders what the third crew persons job is, being no skill required...

Driver "Just what is your job Joe?"

Gunner "Yeah, I've kinda been wondering that too."

Joe "Well, uh, I, that is... HEY LOOK, MY SEAT GOES BACK AND FORTH!"

file_28.gif
:rolleyes:
file_21.gif
 
Originally posted by far-trader:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:

LBB2 AFV "specs":
</font><blockquote>quote:</font><hr />

<snip>

...crew of three (one with ATV skill, one with gunnery skill, and one with no skill required)...
</font>[/QUOTE]One wonders what the third crew persons job is, being no skill required...
</font>[/QUOTE]Either a Commander, a Radio-Operator, a Loader or any combination of these three posts manned by one person.
 
Sorry 'bout that Employee 2-4601
I was in a bit of a sleep deprived whimsical mood. I know what's implied and I usually go with commander myself (who can double as electronics ops or co-driver since my future fighting vehicles are drivable from either side). If the weapon requires a loader I add that as a fourth crew person but prefer an autoloader.

Carry on :D I need some zeez...
 
Dear Folks -

Originally posted by far-trader:
Sorry 'bout that Employee 2-4601
I was in a bit of a sleep deprived whimsical mood. I know what's implied and I usually go with commander myself ...
From what I've read here and on the TML, if the commander is a Lieutenant, then the non-coms accompanying him probably wrote up the description of the third crew position... (and even that was toned down from "no discernable skills apparently required..." ;) )
 
Hyphen, welcome back (least I think I've not seen you post for a bit). I was wondering how many (other) people were thinking Lieutenant when reading that bit ;)
 
Originally posted by Randy Tyler:
If you dislike the expense of buying mini's (like me) then you could use counters instead. At the Zhodani Base you can find counter generators that can easily be used to create Striker counters.
I'm thinking of running a Striker scenario within my campaign.

I don't think I'll use minis or counters, though.

I've got a wall-sized framed cork board I picked up at Office Depot for cheap. And, I went by an artists' supply store and purchased some large-page graph paper.

I'm going to draw the terrain on the graph paper and use cork-board pins for the units. I bought a pack of those little colored dots to stick on top of the pins--that way the unit can be identified.

And, each unit will have it's own index card stat sheet.

No minis. No counters. And, the position of troops will stay right where we left them in between games because the pins stick in the cork board.
 
Now you just need a secret passage to your lair....

And several people speaking in german excitedly as you move the pins around the map....

And hot Austrian chicks in uniform....

Sig heil!

...

Uh... what game are we playing again?
 
Back
Top