Hello all. I haven't been on the boards in a long time. Very busy at work and renovating a house.
I have fallen in with a group of around six people who are both fantasy and Sci-fi gamers. Starting in September I will begin a new Traveller campaign. Since these players have never played Traveller before, having heard of it at least, I would like some input on how best to introduce them to the Traveller universe. Here is my plan (so far)
Once in the past, I did this. After rolling up characters, I made the players roll-play their last term (or at least last event of their last term) This allows a little more control by me as a GM via the captain of their ship, so as to introduce them to the do's and don'ts of this game system. The campaign will start aboard a merchant cruiser. I plan (for now) on using the Leviathan as a template.
The leviathan is detached to a planet to help quell an insurrection/revolt/take over of a company town. As of now I plan on using and "second son" Aslan as the main villain. He is out to nab land/down port/whatever, and the Leviathan's client is in the way. Once the ship jumps into the system, there will be space combat.
This first fight will introduce the space combat mechanics of traveller to the new players. I want to get space combat out of the way in the very beginning... But I need some ideas as to what kind of ships the Leviathan should go up against.
The next phase will be insertion. The Captain pulls together a ground force (including all the PC's surprise, surprise...) A Sergeant will lead the strike force. The PC's will be given a basic briefing of the objective... The company that hired the Leviathan needs to have their CEO and staff rescued off world before he is over run. The players will know the landing site, and last known location of the guy. Once on the ground, and the LZ secured, the sergeant will fill the PC's in on the rest of the plan. On the way down, (scripted) a missile takes out their landing craft, and it crashes in a different part of the city. The Sergeant is killed (again scripted) in the crash, and the PC's have to figure out how to find the guy and get off world again.
That's the basics. Once this mission is over, the PC's will be able to muster out. They can then begin "the real game". The will already know each other because of their service together and they will already have a good understanding of how the game is played.
So, any thoughts? It's been a while since I've run and traveller game. Should I use something else besides the Leviathan? A larger ship? Any ideas?
What type of fights and encounters should the players expect on world?
Should I use something other than Aslans? As of now I'm thinking of a large clan of Aslans with hired mercs to overthrow the city / down port.
Anyway, any ideas would be great! Remember, I want to start off the campaign with order and slight GM control, (to get them used to the rules) then have all hell break loose and have them think on their toes!
But the idea is to have as much fun as possible. Since this starter game is "theoretically" the PC's last term of character creation, should I as a GM give them a little script immunity, so if the do something really dumb, they don't die, but just get a hard know and learn from it?
Ok, that's enough questions for now.
JakNaz
I have fallen in with a group of around six people who are both fantasy and Sci-fi gamers. Starting in September I will begin a new Traveller campaign. Since these players have never played Traveller before, having heard of it at least, I would like some input on how best to introduce them to the Traveller universe. Here is my plan (so far)
Once in the past, I did this. After rolling up characters, I made the players roll-play their last term (or at least last event of their last term) This allows a little more control by me as a GM via the captain of their ship, so as to introduce them to the do's and don'ts of this game system. The campaign will start aboard a merchant cruiser. I plan (for now) on using the Leviathan as a template.
The leviathan is detached to a planet to help quell an insurrection/revolt/take over of a company town. As of now I plan on using and "second son" Aslan as the main villain. He is out to nab land/down port/whatever, and the Leviathan's client is in the way. Once the ship jumps into the system, there will be space combat.
This first fight will introduce the space combat mechanics of traveller to the new players. I want to get space combat out of the way in the very beginning... But I need some ideas as to what kind of ships the Leviathan should go up against.
The next phase will be insertion. The Captain pulls together a ground force (including all the PC's surprise, surprise...) A Sergeant will lead the strike force. The PC's will be given a basic briefing of the objective... The company that hired the Leviathan needs to have their CEO and staff rescued off world before he is over run. The players will know the landing site, and last known location of the guy. Once on the ground, and the LZ secured, the sergeant will fill the PC's in on the rest of the plan. On the way down, (scripted) a missile takes out their landing craft, and it crashes in a different part of the city. The Sergeant is killed (again scripted) in the crash, and the PC's have to figure out how to find the guy and get off world again.
That's the basics. Once this mission is over, the PC's will be able to muster out. They can then begin "the real game". The will already know each other because of their service together and they will already have a good understanding of how the game is played.
So, any thoughts? It's been a while since I've run and traveller game. Should I use something else besides the Leviathan? A larger ship? Any ideas?
What type of fights and encounters should the players expect on world?
Should I use something other than Aslans? As of now I'm thinking of a large clan of Aslans with hired mercs to overthrow the city / down port.
Anyway, any ideas would be great! Remember, I want to start off the campaign with order and slight GM control, (to get them used to the rules) then have all hell break loose and have them think on their toes!

Ok, that's enough questions for now.
JakNaz