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Starship Design Walkthru PDFs ATTACHED: Beowulf and Gazelle

robject

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Thanks for your suggestions and corrections. Attached is the second draft for the Beowulf design walkthru, for your perusal and further comments.
 

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*bump* I just realized that those who were interested in these walkthroughs might not realize that I've attached PDFs to these posts.
 
Thanks for shaing

Wow. There's a lot more here than simple walkthrus. So far I've found the Flying Wing hull sub-type and interesting errata on Lifters. Still reading.

Good stuff <thumbs-up>
 
Robject you were asking:

Extending sensors to Long Range gives the Gazelle the ability to act as a “forward observer” for anti-capital-ship ships. <-- is this a correct statement?

I think if you want true "sensor hand-off" where your anti-capital ship ships can actually use and see with the Gazelle's own sensors you need to fit a Commcaster to both ships (see p388 for details).

As designed the Gazelle can use its comms to communicate the presence and direction of the target but probably not enough data for the anti-capital ship ship to get a firing solution (because it doesn't have a sensor lock like the Gazelle does).

Right now I don't think there are any explicit rules to cover the second case but there are rules about Sensor Data and Virtual Battery Fire under Commcaster. This type of sensor hand-off is something BCS should cover.
 
This is a reminder to any newcomers to this forum: the Original Post and Post #2 in this thread have design walkthroughs of two classic starships, the Beowulf and the Gazelle.


Enjoy.
 
Thank you for this information. I still think it needlessly complex with volume and tonnage having to be calculated, but your work makes it much more clear than before.
 
Thank you for this information. I still think it needlessly complex with volume and tonnage having to be calculated, but your work makes it much more clear than before.

Volume has always been computed with Traveller starships ("tonnage" in T5 refers to volume too).

That said, yes, this system is more complex than Book 2, and is more complex than High Guard in some ways (more stuff and more effects), and less complex in others (no energy tracking). One reason for that is that it has a wider scope than them. Another issue is presentation, of course: if the rules were tuned for basic ships, complexity could be pushed to box text or appendices.

But those are discussions for different threads.
 
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