christopher.boote
SOC-12
Hi al
I haven't seen this question posted anywhere else, so here goes
According to the ref's manual (p94)
Now that implies to me, that a PP-1 hit does 2 points of damage to a MercCruiser, but the same hit on a Type S (PP 3/6) would do only 0.3 points of damage, rounded up to 1
OK, I have no issue with that - any hit that could knock out 10% of a MercCruisers PP SHOULD wipe out 1/3 of a Scout's
But if the same hit was on a 75,000 ton Regal battlecruiser, (PP 9,457/12,610) it would wipe out ~950 damage points
As both of these hits could theoretically come from a single laser turret ... wtf?
Does anyone actually play this percentage based damage system?
I haven't seen this question posted anywhere else, so here goes
According to the ref's manual (p94)
Reduce the UCP power plant factor of the
target vessel by 10 percent (minimum of 1) for each -n level
hit. For example, the Mercenary Cruiser in the lmperral Encyc1opedia
(800-ton displacement) has a power plant UCP factor
of 20/40. A power plant-1 hit reduces this by 2 (10 percent
of 20) to 18\40. Once the UCP factor is reduced to one-half
(10/40), spinal mount weapons (if any) no longer work, and the
manuever drive rating drops by one-half An additional five hits
on the Mercenary Cruiser would render the ship’s power plant
inoperative
Now that implies to me, that a PP-1 hit does 2 points of damage to a MercCruiser, but the same hit on a Type S (PP 3/6) would do only 0.3 points of damage, rounded up to 1
OK, I have no issue with that - any hit that could knock out 10% of a MercCruisers PP SHOULD wipe out 1/3 of a Scout's
But if the same hit was on a 75,000 ton Regal battlecruiser, (PP 9,457/12,610) it would wipe out ~950 damage points
As both of these hits could theoretically come from a single laser turret ... wtf?
Does anyone actually play this percentage based damage system?