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[Spinward Marches Again!] Suggest me ANOTHER subsector!

So, in talking with the group, they want more of a Firefly type game, i.e., they travel around on a ship and get into and out of trouble, while barely making ends meets, etc etc.

So, one more I turn to the gurus here, since the first thread turned out so well. What subsector is good for "guys on a ship doing petty crime and sometimes not so petty crime, dodging the law, and worse, other, worse criminals while moralizing their criminality because of "the hardness of making a life in the Imperium." "? I know, big thing, but there it is.

I figure, a subsector that's got lots of planets, a few inbuilt areas of contention, and a few independent planets (however, the vast majority should be Imperial - after all, after have a long are of the law to run from). Not to say they'll stay in one subsector - just want a good jumping off point.
 
The area around the Federation of Arden is pretty good for that, as is district 268.

Also, anything in the domain of Gateway along the Imp/Client-State borders.
 
I am looking at the Empty Quarter just coreward from the Ley sector.

The Julian Protectorate is coreward from the Imperium. If you look at the gap between the Rukadukaz Republic and Hegemony of Lorean (both part of the protectorate), you will see a number of Imperial Client States.

This is interesting in the sense of the tension between the Imperium and Protectorate. The Stellar Reaches Fanzine has done a lot in this sector. The Hegemony is unhappy with its trade potentials and is trying to reach out to the Imperium and K’Kree. I smell a separatist movement in the Hegemony.

With the Imperium taking advantage of the Hegemony want for trade partners, they open a trade route across the lesser rift by putting out 4 Deep Space Stations making J2 travel across the rift more accessible. See issue 2 for more information on this. (http://stellarreaches.nwgamers.org/ Go to the downloads area)This allows the Imperium to wage propaganda wars in the neutral area. This would be the creation of the Client States. The Imperium would not be a strong presence here so a small group would have an easier time avoiding them.

If you base them out of the Republic, this would open the possibility of the Hegemony as a supplement to the Imperium.

I am planning a more cloak and dagger type campaign in this sector. :D

Edit: Sorry, missed the Sub in Subsector. :o
 
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Like aramis I think that Dist 268 is a good place to start. Imperium spinward and trailing, Darrians and Sword Worlds coreward and the whole of Trojan Reaches rimward. :devil:
 
District 268 is an old favorite, although fifteen of the worlds have Population stats of 5 or below (four have 0), making for many worlds with very low populations, leading to issues with the some of the trading rules like T20 (somewhat based on both Book 2 and Book 7), which takes local population into account. It is harder to come up with cargoes from lower population worlds. This may be viewed as an advantage by GMs, but players with a starship to run may not appreciate it much.

The non-Imperial Trojan Reach subsectors to rimward are fairly thin on worlds. If the players are going to be headed that way, a ship with Jump-3 is practically a requirement. Jump-2 with double jump fuel would work, but would be agonizingly slow.
 
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Another possibility is Egryn and Pax Rulin in the Vanguard Reaches next to the Marches (as presented in A4: Leviathan and Mongoose's AM1: Aslan). While they are not in the Marches proper, they are pretty close to them. Pax Rulin has a strong Imperial presence, while Egryn is more of an open frontier.
 
Another possibility is Egryn and Pax Rulin in the Vanguard Reaches next to the Marches (as presented in A4: Leviathan and Mongoose's AM1: Aslan). While they are not in the Marches proper, they are pretty close to them. Pax Rulin has a strong Imperial presence, while Egryn is more of an open frontier.

Egryn and Pax Rulin are in the Trojan Reaches not Vanguard Reaches. :oo:
 
Egryn and Pax Rulin are in the Trojan Reaches not Vanguard Reaches. :oo:
Ooops... Blame that on sleep deprivation. No matter, they are in the Outer Rim Void any way... Near the Outrim Coalition barbarians! :D

On a more serious note, Egryn and Pax Rulin are immediately to the Rimward from District 268 and Glisten, respectively.
 
In my old, old Sunbane electronic database, the sector is listed as the Trojan Reaches.

In a more modern electronic database (a playtest electronic db from Marc Miller), and on the Traveller Map...

http://www.travellermap.com/?x=-103.375&y=28.251&scale=16&options=1015&style=poster

...it's the Trojan Reach, not the Trojan Reaches.

There seems to be some conflict over the sector's name.

The Vanguard Reaches sector is two sectors spinward of the Trojan Reach(es).
 
...it's the Trojan Reach, not the Trojan Reaches.

There seems to be some conflict over the sector's name.

The Vanguard Reaches sector is two sectors spinward of the Trojan Reach(es).

Not a conflict with me. I just couldn't remember if it was Reach or Reaches. :o

IMHO Reaches sounds better. :D
 
District 268 is an old favorite, although fifteen of the worlds have Population stats of 5 or below (four have 0), making for many worlds with very low populations, leading to issues with the some of the trading rules like T20 (somewhat based on both Book 2 and Book 7), which takes local population into account. It is harder to come up with cargoes from lower population worlds. This may be viewed as an advantage by GMs, but players with a starship to run may not appreciate it much.

The non-Imperial Trojan Reach subsectors to rimward are fairly thin on worlds. If the players are going to be headed that way, a ship with Jump-3 is practically a requirement. Jump-2 with double jump fuel would work, but would be agonizingly slow.

Low pop isn't a bad thing. In fact, in certain ways, it's better, as they can have more of an effect on things in lower pop places. The trade issue isn't a big on either, as I want them to take on nasty jobs for "gas money", so to speak. So that works out just fine.
 
So, District 286 huh? I'll have to look at it really closely then - didn't really start too hard at it, and I will now, and what all the numbers mean for it, but it can work.

What's a good starting world? Someplace with high enough tech and starport to make the beginning easy (they're all new to Traveller) and have plenty of Patrons kicking around? Or a world with an interesting "do stuff here!" story behind it? I should note that I'm only working from Supplement 3 for Classic Traveller.
 
District 268 isn't 'mostly Imperial' as Mencelus wants, but I think Vilis is. It has the Arden Federation trying mop up a few independant worlds beyond the imperial border. It has the Abyss and Tremous Dex, pirate capital of the Marches.
 
The region of space surrounded by Rhylanor, Magash, and Mora. They are still forced to celebrate Unity Day, after their failed attempt at secession a few centuries ago.

Arden and D268 are also good.
 
The region of space surrounded by Rhylanor, Magash, and Mora. They are still forced to celebrate Unity Day, after their failed attempt at secession a few centuries ago.
This isn't canonical, right? First time I hear of it, anyway.

A region that small is as likely to try to secede from the Imperium as a county in the middle of a country on Earth today. Rebel to try to get rid of a particularily obnoxious duke, possibly, but secede? I really doubt it.


Hans
 
This isn't canonical, right? First time I hear of it, anyway.

A region that small is as likely to try to secede from the Imperium as a county in the middle of a country on Earth today. Rebel to try to get rid of a particularily obnoxious duke, possibly, but secede? I really doubt it.


Hans

And, yet, it's happened. A secession vote made it onto a local ballot in one borough in Alaska in the last decade. Failed miserably.
 
And, yet, it's happened. A secession vote made it onto a local ballot in one borough in Alaska in the last decade. Failed miserably.
That wouldn't have been a rebellion even if the vote had succeeded. Did anyone try to secede by force of arms?

I suppose that if everyone on those worlds had been the same brand of religious fanatics, it might be explained.

Hans
 
That wouldn't have been a rebellion even if the vote had succeeded. Did anyone try to secede by force of arms?

I suppose that if everyone on those worlds had been the same brand of religious fanatics, it might be explained.

Hans

Technically, it's not an act of rebellion, but sedition. The very attempt is in fact criminal in the US under the alien and sedition act.
 
Everyone, thanks for the input! I decided on District 286, as it fits some of my ideas nicely, and with the planets being independent (but pending entry into the Imperium), it makes a nice tension for a ship of Imperial free traders trying to make a buck before the BIG LINES move in. Or some such.

Thanks again all.
 
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