What is the TL for creating artificial people/androids/sophontoids? I thought it was spelled out somewhere in T5 but I'll be danged in I can find it.
TL-16 Artificial Persons. The widespread availability of artificial persons, practical robots, artificial intelligence in computers, and self-aware mechanisms replaces sophonts in most non-creative activities.
That's exactly what I was looking for, thanks!My 5.09 pdf has it in the section on Technology, p501 in the right column. It lists...
That's exactly what I was looking for, thanks!
There does seem to be something a bit wonky about the TL progression here. Westworld style androids are TL 16, but Blade Runner replicants are . . . TL 14?
That's exactly what I was looking for, thanks!
There does seem to be something a bit wonky about the TL progression here. Westworld style androids are TL 16, but Blade Runner replicants are . . . TL 14?
I think I'll add Timerover's points as errata.
Similarly, the problem with synthetic persons and AI is that, if a definition exists to explain the differences by TL, such definition is not in the text or is not clear. SO there may be errata somewhere in there.
Found it, it is in the Syntheyics section that starts on page 92 of the 5.09pdfWhat is the TL for creating artificial people/androids/sophontoids? I thought it was spelled out somewhere in T5 but I'll be danged in I can find it.
THE TECHNOLOGY OF SYNTHETICS
Effective Cloning and Forced Growth are foundations
for the organic components of synthetic; these technologies
cluster around TL-13. Mechanical and electronic components
are available at earlier levels.
I think I'll add Timerover's points as errata.
Similarly, the problem with synthetic persons and AI is that, if a definition exists to explain the differences by TL, such definition is not in the text or is not clear. SO there may be errata somewhere in there.
Possibly the errata is in the explanation that TL is not the point of introduction but where the technology becomes mature and stable. This is different to other editions of Traveller.
[...]
For example Siege weapons at TL1.6 ~600AD reflect the mature and stable adoption of siege engines as set out in Book IV of De re Militari by Publius Flavius Vegetius Renatus around 400AD.
Ealier versions of siege engines were Experimental, Prototype and Early versions of what had become Standard by 600AD.
Improved, Advanced and Ultimate versions became available after TL1.6 as manufacturing and the understanding of science improved.
Tech Level in T5 may not be broken, it just may not be well explained.
Stage Effects could be part of the rationale, yes.
Right. A different kind of errata.
Civil Supersonic Transports are listed with a Standard TL of 9 so a TL7 Concorde would be classed as "Prototype is the first step before early mass production. There are perhaps a dozen examples of any one prototype" BBB p497
There were 20 Concordes built, only 14 of which saw limited commercial service.
A TL9 Super Sonic Transport would be mature and stable technology. Players at TL9 would expect their airliner to be an SST just as we expect an airliner to be some variation of a 737. It becomes the Standard for that TL.
Tech Level in T5 may not be broken, it just may not be well explained.
The main question may be "Is Tech Level in T5 a guide to support game narrative for the Referee and Players or is it a hard rule for reality simulation?".
Wouldn't that depend on how you run YTU? Would refs need to take into account the RU rating of a world, as that would be another indicator of what it would be able to output within the parameters of TL?