In the legacy rules (CT and GT) we have the following:
The six castes occur evenly. Each caste is tied to a specific gender, and has three specific subcastes. (Actually, the text say there are many subcastes but that they can be grouped into three divisions.) Once set, caste is permanent.
The three subcastes divisions in each caste is labeled ‘positive’, ‘neutral’, and ‘negative’. The positive occurs 8 times out of 36, the neutral occurs 20 times out of 36, and the negative occurs 8 times out of 36. Subcaste
can be changed with the appropriate ceremony.
Combining this, each of the six neutral subcastes occur 9% of the time, and each of the other twelve subcastes occur 4% of the time.
| Caste | Gender | 'Positive' subcaste
8/36 | 'Neutral' subcaste
20/36 | 'Negative' subcaste
8/36 |
1/6 | Worker | Beta Male | Building | Laboring | Farming |
1/6 | Warrior | Alpha Male | Voyaging | Guarding | Battling |
1/6 | Drone | Female | Social | Priestly | Family |
1/6 | Technician | Beta Male | Dreaming | Artificer | Fixing |
1/6 | Sport | Alpha Male | Finding | Speaker | Seeking |
1/6 | Leader | Alpha Male | Leader (of) | Priestly | Military |
As for gender definitions, originally a Beta Male generates facilitating pheromones, a Female ovulates, and an Alpha Male fertilizes.
For T5, if we are trying to keep as close as possible to legacy ...
For gender I suppose Egg Layer = Female, and Activator = Alpha Male, but Bearer = Beta Male? Seems a bit of a stretch.
And as for putting all this onto the Sophont cards ...
- A 1D roll will set the caste/gender (which I'd put in the gender panel).
- On a 2D roll for subcaste division, 4 and 6 are 'negative', 8 and 10 are 'positive', everything else is 'neutral' (which could go in the caste panel if subcaste division modifiers are the same regardless of caste).
All that's missing is the translation of caste and subcaste division to get the actual subcaste. (Basically the table I made above.)
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