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[Shipyard] Tukera Type RT Long Liner (TTA)

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Long Liner M2-KU14 Tukera RT MCr254.3

Owner: Tukera

Using a 1000-ton streamlined hull, the Tukera Iong-liner is a main-route passenger transport serving much of the Imperium. It mounts a Shva type T14 RE jump drive, the LSP Impulse E1 maneuver drive, and the LSP Power/T power plant, giving performance of Jump-4 and 1G acceleration. Fuel tankage supports a month of operations and one jump-4. On the bridge is a Model/4 computer. There are 50 staterooms and 5 emergency low berths. The ship has five hardpoints. Only one triple turret is usually installed; it carries a heterogeneous mix of one beam laser, one missile rack, and one sandcaster. The ship carries one vehicle: a 20-ton launch, grappled to the hull. Cargo capacity for the long-liner is 130 tons.

The long-liner requires a crew of 13: captain/pilot, astrogator, 6 engineers, medic, 3 stewards, and gunner. The pilot or astrogator operates the launch. The ship can carry up to 36 passengers.

Overtonnage: 33 tons
Crew comfort: -1
Passenger demand: +2

Code:
    Tons  TN  Component                             MCr  Notes
--------  --  --------------------------------- -------  --------------------
    1000  12  Unstreamlined Hull, lifters            42  U, lifters
       0  13  AV=13. 1 Kinetic Plate                  0  
     360  12  Jump Fuel (4  parsecs)                  0  J4, 90t/pc
      44  12  Plant Fuel (one month)                  0  one month
     4.5  13  Mod Maneuver Drive-1 (E)                9  1 G
     105  15  Imp Jump Drive-4 (V)                  105  J 4
    30.5  13  Mod PowerPlant-4 (V)                 30.5  P 4
       1  13  Vd T3 Hybrid L-S-M                      2  
       4  11  AR T1 Empty (4)                       0.8  #4 
       4  17  Computer Model/4 std                   18  
       2  13  Life Support Long Term                  2  40 person-months
       3  13  Life Support Luxury (3)                 3  #3 10 high passengers
       1  13  Life Support Adaptable                  1  10 sophonts
       5  15  Emergency Low Berth (5)               2.5  #5 10 individuals
      14  15  Standard Controls                       0  
      26  13  Crew Stateroom (13)                   1.3  #13 1 crew
      12  13  Crew Lounge (3)                         0  #3 
       2  13  Crew Shared Fresher (4)                 2  #4 4 crew
     130  12  Cargo Hold Basic                        0  
       7  15  Low Berth (14)                        1.4  #14 1 passenger
     216  15  Luxury Stateroom (36)                14.4  #36 1 passenger + fresher
      16  15  Passenger Lounge (2)                    0  #2 
      24  15  Passenger Dining Area (3)               0  #3 
      20  13  Launch                                 16  
       2  13  Grapple Set Single                      2  up to 35t
 
questions

Questions

I have not seen mandatory requirement ratio Steward/high passengers. Did I miss something? What is your ratio and why?

:confused:I find odd that steward/passenger ratio (as oppose to steward skill that is indeed a modifier) is not a demand/price modifier

my suggestion, (sum of the skill levels of all steward x 8 / number of high passengers) so a steward 1 caring for 8 psg will give mod +1. Two Stw1 + a chief Stw2 will have +2 mod for 16 psg capacity (4x8/16. a Chief steward 3 would give +2 for 20 psgs ( 5x8/20)

:confused: even middle psgrs will bother the steward and ask for something even if the passengers booklet specify that by tradition (I guess that is the new name of CT LBB) no steward service is included. So Mdle Psg = 1/4 or 1/8 of high Psg for computing Steward Modifier?

I have other problems with current modifiers. Your ship is not earning in accordance with the passengers demand tables, so those are immaterial to your design, nonetheless, while talking about passenger liners:

-No legal lifeboat requirement nor mod for life saving appliance given the lack of minimum legal requirement:rolleyes:

-No breakdown in two class for Middle and High. So I have 108 t for 12 high passengers = mod +4. I have 36 t for 6 middle = mod +1. Under current rules 144 t/18= 8 tons, - 5 = +3 mod. Actually, this +3 mod reflect neither the high nor the middle passage situation.:confused:

thanks and have fun

Selandia
 
Those are good points. In fact I do not recall the Traveller5 rules for stewards at this moment. I shall revisit them and then adjust where necessary. I was following the classic description of the ship quite closely, and so I kept the one-steward-per-eight-high-passengers rule of thumb.

The mod is due to the average amount of space provided across all passengers. Unless I am mistaken, this mod therefore applies to passengers regardless of being mid- or high.
 
Last edited:
Questions

I have not seen mandatory requirement ratio Steward/high passengers. Did I miss something? What is your ratio and why?

:confused:I find odd that steward/passenger ratio (as oppose to steward skill that is indeed a modifier) is not a demand/price modifier

my suggestion, (sum of the skill levels of all steward x 8 / number of high passengers) so a steward 1 caring for 8 psg will give mod +1. Two Stw1 + a chief Stw2 will have +2 mod for 16 psg capacity (4x8/16. a Chief steward 3 would give +2 for 20 psgs ( 5x8/20)

(snip)

-No legal lifeboat requirement nor mod for life saving appliance given the lack of minimum legal requirement:rolleyes:

Selandia

In most service and caring industries its one steward/waiter/nurse/carer per so many customers. If you have say 50 passengers a more skillful steward will not be able to cater to everyones needs any better than an unskilled steward, in fact his or her professional presentation will probably suffer (he'll forget to put the toilet roll in the holder the right way. Yes in the hospitallity industry there is a "right" way, or he won't have time to prepare the Duchesses breakfast tray just how she likes it while booking a wheelchair for the Major from the Starport Authority).

I'd go for a ratio of so many Stewards per High/Medium/low passengers. Such a ratio will probably (in keeping with other T5 background info) be set by TAS.

The issue of lifeboats and escape/survival is interesting. ACS just provides the architect with tools to build whatever is possible. Things like lifeboats, stewards etc. are regulated for (except I think for medical facilities which are in ACS).

TAS would set some standards for passenger vessels but the wouldn't have force of law in the Imperium. GT Starports had SPANNER (Spaceship and navigation regulations?). These regulate any ship that lands at a starport for safety. But of course all thats in the Imperium and even then just for civilian ships.
 
Questions

I have not seen mandatory requirement ratio Steward/high passengers. Did I miss something? What is your ratio and why?

:confused:I find odd that steward/passenger ratio (as oppose to steward skill that is indeed a modifier) is not a demand/price modifier

my suggestion, (sum of the skill levels of all steward x 8 / number of high passengers) so a steward 1 caring for 8 psg will give mod +1. Two Stw1 + a chief Stw2 will have +2 mod for 16 psg capacity (4x8/16. a Chief steward 3 would give +2 for 20 psgs ( 5x8/20)

:confused: even middle psgrs will bother the steward and ask for something even if the passengers booklet specify that by tradition (I guess that is the new name of CT LBB) no steward service is included. So Mdle Psg = 1/4 or 1/8 of high Psg for computing Steward Modifier?

I have other problems with current modifiers. Your ship is not earning in accordance with the passengers demand tables, so those are immaterial to your design, nonetheless, while talking about passenger liners:

-No legal lifeboat requirement nor mod for life saving appliance given the lack of minimum legal requirement:rolleyes:

-No breakdown in two class for Middle and High. So I have 108 t for 12 high passengers = mod +4. I have 36 t for 6 middle = mod +1. Under current rules 144 t/18= 8 tons, - 5 = +3 mod. Actually, this +3 mod reflect neither the high nor the middle passage situation.:confused:

thanks and have fun

Selandia

IIRC, there is no required ratio in T5 rules.

# of stewards would be either an NPC/corporate rule or a role play experience (for those running a liner service) as that would be an advertizing item "White Star Lines has the Top of the Class in High Passenger Comforts! We offer one Steward dedicated to seeing to the needs of no more than FIVE HIGH PASSENGERS per journey! TRAVEL WHITE STAR TODAY! HMS TITANIC booking NOW!"

# of lifeboats/survival bubbles would be a TU item, a government regulation and all, changing as disasters force it to. Lifeboats/survival bubbles take up valuable dtons of space, reducing cargo and passenger capacity. Without a regulation, ship owners are not likely to carry the required number.
 
Don't Staterooms come equipped with Survival Bubbles as standard?

Number of Stewards should definitely depend on the type of service provided. Most short haul flights I take today have about one cabin crew per 20 passengers (remember they have a safety function too). If I take a suite aboard a cruise ship I might have the option of a personal butler. My government's jet has an airman/airwoman with a MOS of steward per 5-7 passengers.

There will also be lots of specialist jobs in the Stewards department or division.
 
steward

agree with all comments about psg/steward ratio rather than skill level as crucial demand modifier. A chief steward with high skill is still usefull in the luxury market, so I'll integrate Chief's level in the mod.

So I was right, not blind,:) no formal rules on steward ratio, just another IMTU "rule" to make (that is the fun of creating a TU after all). Ill work with the traditionnal 1 / 8 for the moment.

@ Pangragon, oohh so right...:rolleyes: shade of the Titanic...

I buy your call. Anyway, the Lifesaving appliance can be easily worked with the T5 rules as they are if need be. That require a IMTU call that does not need messing with the OTU system. With the Emergency capsule at 1 ton holding10, and the lifeboat at 10 tons for larger ship, it wont even upset the OTU economic of the ACS if the capsules are counted in the passengers space for demand purpose (if leg room matter on demand, Id guess safety could be made a selling point too?)

" You want to talk about safety? I once heard a passage
salesman says to a prospective steerage passenger:
Why would you need lifeboat for all? This is a starship,
not a wet ship! Starship do not sink, there is no water in space!
The Empress Mathilda is unsinkable

Later, to a prospective high passenger, he added and if we loose
athmosphere, the guys in Low just stay in the freezer and everybody
else go into his emergency bubble; and if we need to abandon, well...
the guys in low stays in the freezer while you get to the single boat
before the middle and steerage break down the class segregation hatch.
By the way, for a 10% tip I can make sure that your cabin is adjacent
to the boat hatch."

from "Stardust and Starfool, Memory of 20 years as a high passage steward"
by Baobab McTavish, to be published

have fub

Selandia
 
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