Are their seperate rules for fighters/small craft? To indicate nimbleness and specific strengths and so on?
Are their seperate rules for fighters/small craft? To indicate nimbleness and specific strengths and so on?
Pilot skill is immaterial when fire solutions have to be "Saturate this area with fire because he can't be outside this apparent elipse..." Any system accounting for pilot skill in space combat with the ranges involved is inherently cinematic.Yes and no?I've already ordered it but I'm trying to decide how excited I will be and how much I'll want to play it.
I've been thoroughly disappointed by a lot of systems not taking into account pilot skill, and size of craft when dealing with defensive modifiers.
Pilot skill is immaterial when fire solutions have to be "Saturate this area with fire because he can't be outside this apparent elipse..." Any system accounting for pilot skill in space combat with the ranges involved is inherently cinematic.
Given the resolution minimum of 1G in 1 turn, 6 min turn (360s), ranges are in 1296km chunks using 10m/s/s Traveller G's, or 1270km Earth G's, thats about 0.00423 LS per G-turn. assuming some 5 to 6 burns distance at engage, that's 0.02LS, or 0.14s round trip+Aim... in 0.14s, the pilot of a fighter isn't going to make a difference - he's deviated a mere 0.7 meters in a 6G ship.
Heck, even at CT's 0.5LS typical engagement ranges, and adding 0.1S for tracking time still, he's still only gone a maximum of 36m off expected location using 6G (6m using 1G)... and anything fancy he does puts him closer to the center of the probability elipse AND makes it less likely he'll be going anywhere he wants to go.
You can't get out of the way. "Evasion" in space combat isn't the tight maneuvers of aircraft - given the time-to-target, YOU CAN'T EVEN GET OUT OF THE WAY.
Pilot skill is UTTERLY, TOTALLY IMMATERIAL. <snip>
This raises an interesting point.Regardless, I'm not here to argue to merits of piloting skill (which should be obvious considering we have the merits of gunnery accounted for), but I am curious as to how the system takes them into account or if it does.
They are looking at scopes, and concentrating fire within the ellipse.
Anything you do other than large maneuvers puts your elipse smaller, making you EASIER to hit. Which means accelerations longer than the distance in LS... but at barely realistic ranges of 0.1 to 0.5 LS for non-gravitic-focused lasers, 6G's isn't even getting out of its own length.
Precisely. It is simple mathematics. Light speed - distance - craft G limit - size of craft. Those set the outer boundaries that the WSO (Weapon System Operator) considers. Most of the time the center of that will always have the target filling it.
Which sadly is not very cinematic or good for role-play.
YOU CAN'T EVEN GET OUT OF THE WAY.
Pilot skill is UTTERLY, TOTALLY IMMATERIAL.
a) I think you gents need to clarify for me how maneuverability is irrelevant.
Are we taking gunnery skill into account when firing? The same answer should apply to piloting and dodging.
You have also made a few assumptions sir, if I may:
a) The deviation only occur once the target is firmly in the sights.
b) There is no evasion - and that this is a dodge to avoid a shot, not to make it more difficult to take the shot (which is not true of any BFM that I know of - Basic Fighter Maneuvers)
c) The accuracy/resolution of a turret that is 10,000km away from a target. That the nth percentage of a degree required to account for 36 meter deviation for example is trivial. I see you've mentioned its about are saturation. I think range modifiers cover that somehow (saturating an area that is 50k km out rather than 100 km out)?
d) Your assume, that a fairly skilled pilot using only 6G (Is not 9G+ possible for some fighters?) will somehow put a pilot off track and not where he wants to be. I think it's best we leave that up to the pilot whose career it was to fly in combat rather than our conjecture?
Again - I think all your points prove, with mine, that piloting skill should have SOME effect.
Regardless, I'm not here to argue to merits of piloting skill (which should be obvious considering we have the merits of gunnery accounted for), but I am curious as to how the system takes them into account or if it does.