I may be working up a new Traveller campaign in the near future. It will probably share a lot of similarities to my first Traveller campaign I ran around 1983-85: pocket empires some 600 years after a civil war destroyed the 3rd Imperium (yes, I was a bit ahead of my time
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Two changes i will make from the original are (1) larger pocket empires (the bigges was only 5-6 systems, this time 20 is more likely) and (2) a shorter period since the war (perhaps 300 years). No, there won't be a Virus
I also might just ignore the 3I completely in the background.
As a "small ship" universe" fan (largest ships approximately 5,000 tons) and to maintain a "frontier" feel, I will not have have high populations (any rolled 8-9 is reduced to 7 and any A is reduced to 8).
I probably will use Mongoose Traveller, although I am reluctant to buy High Guard just so I can cover ships from 2,000 to 5,000 tons (I could always use the drive potential table from Classic Traveller to get around this) and small craft. An alternative choice would bt GURPS Traveller (3e).

Two changes i will make from the original are (1) larger pocket empires (the bigges was only 5-6 systems, this time 20 is more likely) and (2) a shorter period since the war (perhaps 300 years). No, there won't be a Virus

I also might just ignore the 3I completely in the background.
As a "small ship" universe" fan (largest ships approximately 5,000 tons) and to maintain a "frontier" feel, I will not have have high populations (any rolled 8-9 is reduced to 7 and any A is reduced to 8).
I probably will use Mongoose Traveller, although I am reluctant to buy High Guard just so I can cover ships from 2,000 to 5,000 tons (I could always use the drive potential table from Classic Traveller to get around this) and small craft. An alternative choice would bt GURPS Traveller (3e).