Originally posted by Sigg Oddra:
Over in the Fleet there is an excellent thread running concerning lifeboats for starships. I would like to know how people run search and rescue in their Traveller Universes.
Some questions to think about:
1. how long after a ship is overdue does a search and rescue opperation begin
2. which organisations are responsible for search and rescue, i.e. is it the Scouts, the Navy, local governments, the shipping lines themselves etc
3. just how would you go about searching along the jump route of a missing vessel, what about misjumps
4. do specialised search and rescue ships exist
5. are there any salvage experts/scavengers looking to make a killing from ships in distress
Any thoughts?
IMTU:
1) Ships are not *required* to file a flightplan. If they don't, they will NEVER be declared overdue. If they file one, It will be at least one week before anything at all is done, since that's the minimum amount of time it takes for the flightplan at the origination point to get to the destination, for them to even *know* the ship's overdue!
For interplanetary vessels, they are declared overdue if they are more than 25% late. In other words, if they filed a four-day flight plan, they'd be overdue 24 hours after the end of the fourth day.
Once overdue, a ship is repeatedly hailed by the highest power communications gear available to the destination port. If these hails are not responded to, the ranking port official can authorize a SAR mission. Typically, all the SAR does is sweep the 100D limit if the flight is an incoming jump, or follow the flight plan if it's interplanetary. If sensors find nothing, the ship is listed as missing, and stays that way until word of a positive contact with the ship reaches the port. Space is to damn big for anything resembling a real patterned search.
2) The starport authority is responsible for the search, but they can demand assistance from any other vessel in peacetime, and any non-military vessel in wartime.
3) I mostly answered this in (1) above. The jump route is not searched, just the 100D limit at the destination world (and a week or so later at the origin world, if the ship is not located). In the event of a misjump, the ship remains listed as missing with that port until the ship is confirmed spotted (in other words, it may never be unlisted). Starports tend to sync records with nearby ports regularly, so a misjumped ship will likely be unlisted as missing after a few months.
4) Yes, I use the GURP Blakeway-class ship, as well as many modified scouts, free traders, whatever the individual port can afford.
5) Anybody attacking a ship in distress is guilty of piracy. If a ship is abandoned or derelict, then the salvage crews tend to sweep down on it like vultures. It is not uncommon for salvage companies to fire on each other to protect a claim. Once claims are made (a formal communication to the Starport or any bases nearby is required), the starport authority decides which claims are honored and to what degree. If there is a lot of dispute, a hearing may be held with sensor logs, communications, etc. used as evidence.
Most salvagers avoid a hearing like the plague, since in the amount of time it takes to complete, rivals have likely stripped the claim to the bone.