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Scout/Courier model

What size bases are they on? Bases tend to visually mess up scaled relationships.

Try this draw out a hatch that is 1cm wide and 2cm tall, cut it out and place next to a figure at the level where the feet meet the base. See if that helps you out.

I have a ¥100 store (Daiso) near my house that sells some nice index cards that are ruled with a 5mm grid and they get lots of use for comparisons.
 
I'm really wondering if I should go with a larger scale. Having it match the GURPS deckplans might be better. There just seems to be too much discrepancy and disagreement with 15mm.

Thanks for all the ideas, Everybody!
 
I'm really wondering if I should go with a larger scale. Having it match the GURPS deckplans might be better. There just seems to be too much discrepancy and disagreement with 15mm.

Thanks for all the ideas, Everybody!

Build what makes you happy, that is truly the only rule there is.

Truth is the smaller Traveller ships are kinda difficult to make work with an gameable interior. I tend to favor exterior models when comes to the smaller ships with any interiour laid out as a separate map.

Now with the GURPs deckplans it is a different story as Steve favors a 1:36th scale layout. 1 inch to 1 yard. And it is perfectly reasonable to convert that to a convenient scale, for 15mm would be around a reduction to 60% of the starting size.

I have been considering a set of ships done in 1/300th scale (6mm figures) the resulting models would about the sizes they are in the LLBs.
 
That's what I've come up with when I draw it out. But then I look at 15mm figs and there's no way one could get through the airlock in the back of the ship at that scale. Crawling, maybe... Unless the dimensions listed in Traders and Gunboats is wrong.

Yes, the height is wrong. Going with 7.5m total height means the door into the Bridge is a crawl door and tall people don't become Scouts. Using 9m as the overall height just barely allows the vertical hatches aft of the Bridge to function as described.
 
Yes, the height is wrong. Going with 7.5m total height means the door into the Bridge is a crawl door and tall people don't become Scouts. Using 9m as the overall height just barely allows the vertical hatches aft of the Bridge to function as described.

Damn! I forgot that bit completely...
 
I'm really wondering if I should go with a larger scale. Having it match the GURPS deckplans might be better. There just seems to be too much discrepancy and disagreement with 15mm.

Don't give up on 15mm so soon if that's the scale you want. The size differences are overstated and since you're building an exterior hull only, you probably won't notice it at all.

Here's a link showing comparative differences between 15mm sci-fi figures.

http://www.antenocitisworkshop.com/news/15mm-vehicle-figure-comparisons/

For my money, the differences are insignificant. The main thing for me is getting things to look right even if they're off scale. There is an essay here that shows what I mean:

http://web.archive.org/web/20060615181350/http://zeitcom.com/majgen/50ship.html

Scroll down to Ship Size and Scale.

So unless your goal is creating a precise scale model, some variance shouldn't be a deal breaker and if you're making a gaming miniature, slightly undersized may have advantages.

On another thought, have you considered making the hull out of foam? Florists foam or even styrofoam can be easily shaped (try a breadknife) and the hull can be plated with bristol board or some other thin card. Makes for a very light model and it's surprisingly durable.
 
So unless your goal is creating a precise scale model, some variance shouldn't be a deal breaker

Note that the available art has "some variance". The classic arrowhead is just the Sulieman class. There are also two from the T20 period (one of which is the Snapshot version updated), the Judges Guild version, the "fat arrow" from one of DGP's covers, the "Vanguard" Serpent, and even whatever that is in T4 (I have some ideas). I suspect you'll find an old Vilani model, whatever the Julians use, and maybe some client state stuff out there as well.
 
Note that the available art has "some variance". The classic arrowhead is just the Sulieman class. There are also two from the T20 period (one of which is the Snapshot version updated), the Judges Guild version, the "fat arrow" from one of DGP's covers, the "Vanguard" Serpent, and even whatever that is in T4 (I have some ideas). I suspect you'll find an old Vilani model, whatever the Julians use, and maybe some client state stuff out there as well.
Easiest explained by distinguishing between 'type' and 'class'. All type S Scouts have a number of specific stats in common such as size and performance. A class have all but trivial details in common. And sometimes people get the two confused and say 'type' when they mean 'class' or vice versa.


Hans
 
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