Gents,
I've often described the role of the players in my
Traveller campaigns as "mice in the wainscotting". I never attempted to run a "high powered" campaign and my players never asked for one or moved a campaign in that direction.
Never playing a high powered campaign was our loss however.
As Sabredog cannily surmised, I think our avoidance of high powered campaigns was due, at least in part, to our ages. I also think it was due, at least in part, to the types of adventures being published for
Traveller and the types of campaigns we had experienced with other RPGs.
GDW and most of it's licensees didn't "do" high powered campaigns or adventures for
Traveller. The outcomes may have been important, like uncovering the Zho base on Fulacin, and the NPCs fairly high ranking, like the battlerider admiral in
SMC, but the players were neither movers and shakers nor rubbed elbows with movers and shakers.
I subconsciously followed this example when crafting my own campaigns. The longest brush my players had with movers and shakers occurred during a campaign set in the Islands subsectors and even then the players were more often being moved and shook than the other way around.
The usually negative example of high powered campaigns in other RPGs helped shape my opinion too. I'm sure all of us of a certain age played those early versions of
D&D and quickly became kings, war leaders, or high priests with tons of gold and thousand of followers. That wasn't the fault of
D&D mind you, it was the fault of the 16-year-olds running the sessions, but the experience of easy advancement to high levels and the "boredom" that occurred once there soured many people on the idea of high powered campaigns.
This "blind spot" of sorts still effects me today. While I can quickly crank out Amber Zones and whatnot from new items, I have trouble juggling high powered adventure and campaign ideas from any source. Wil's excellent suggestion of noble or retiree troubleshooters is usually the form my attempts take as I can't quite grok the idea of high powered characters or create a problem for them that I think is suitable.
I've no trouble casting high powered NPCs as patrons, but dropping the "N" gives me no end of trouble. It's like I'm colorblind or tone deaf.
Regards,
Bill