Supplement Four
SOC-14 5K
Simple changes and additions to the T5 Personal Combat Chapter with the intent of correcting problems with the system.
Page 212: Multiple Targets
As a version of the Hasty rule, add this rule that allows a character to attack more than one target during a combat round. Add +1D difficulty for every additonal target. The attacker may attack as many targets as desired.
If firing at one target, add nothing to difficulty. If firing at two targets, increase difficulty by +1D. If firing at three targets, add +2D to difficulty, and so on.
Page 214: SnapFire
Change SnapFire to allow for single shot weapons. Consider the chart on page 218 correct in that SnapFire allows movement of Speed=0, Speed=1, or Speed=2.
Character with single shot weapons will use this attack type in order to move and attack in the same combat round, and characters with weapons capable of burst or automatic fire will use this attack option when running is also necessary.
Page 216: Suppression
Anytime a character uses AutoFire, the player may declare his attack to be Suppression. The firing arc (the direction of suppression) must be designated. The character is considered to be firing a lot of ammo in the firing arc in order to suppress the area, but no attack tasks are made unless the enemy (in the suppressed arc) attempts to attack.
When a suppressed enemy attacks, the character attempting Suppression is allowed to attack that enemy character first. Any number of supressed enemies can be attacked in this fashion, and the Multiple Target rule does not apply.
Thus, if no suppressed enemy fires at the character, then no attack tasks are rolled (though the ammunition is considered spent).
Any suppressed enemy must first survive an attack by the character attepting the Suppression before the enemy can attack himself.
Page 212: Multiple Targets
As a version of the Hasty rule, add this rule that allows a character to attack more than one target during a combat round. Add +1D difficulty for every additonal target. The attacker may attack as many targets as desired.
If firing at one target, add nothing to difficulty. If firing at two targets, increase difficulty by +1D. If firing at three targets, add +2D to difficulty, and so on.
Page 214: SnapFire
Change SnapFire to allow for single shot weapons. Consider the chart on page 218 correct in that SnapFire allows movement of Speed=0, Speed=1, or Speed=2.
Character with single shot weapons will use this attack type in order to move and attack in the same combat round, and characters with weapons capable of burst or automatic fire will use this attack option when running is also necessary.
Page 216: Suppression
Anytime a character uses AutoFire, the player may declare his attack to be Suppression. The firing arc (the direction of suppression) must be designated. The character is considered to be firing a lot of ammo in the firing arc in order to suppress the area, but no attack tasks are made unless the enemy (in the suppressed arc) attempts to attack.
When a suppressed enemy attacks, the character attempting Suppression is allowed to attack that enemy character first. Any number of supressed enemies can be attacked in this fashion, and the Multiple Target rule does not apply.
Thus, if no suppressed enemy fires at the character, then no attack tasks are rolled (though the ammunition is considered spent).
Any suppressed enemy must first survive an attack by the character attepting the Suppression before the enemy can attack himself.