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Robots for T5 has reached debug stage

I have SO wanted an app to build LBB8 robots with to streamline the juggling (and plate spinning) factors involved, because there are a LOT of things to keep track of (especially with Leg Locomotion and Transmission for humanoid form robots!).
 
T5 is pretty straightforward. There's some requirements based on choices (organic brains need air and nutrient). The most complicated thing to program is the allocation of skills based on C5 type.

BTW, the head and torso picture shown above changes based on physical choices in the robot, and there are unique looks for the sophont form robots built-into the app. Note that the head is short, because the brain is in the torso. And there's no nose shown because the robot lacks a smell sense.
 
T5 is pretty straightforward.
Out of curiosity, how much of a "conversion" would you need to do in order to create a CT LBB8 version after getting the T5 version "settled" (so to speak)?

I'm thinking in terms of getting 2 products for 1.2x the work of developing the T5 product.
 
Wouldn't it just be better to perhaps have a conversion layer that produces CT skills and stats for the bots rather than trying to recreate LBB8?

In the end, the bot is a set of characteristics and skills. The rest is just flavor (costs, parts, presentations, etc.). What you "need" for the game are the STR/INT/DEX and "Medic - 2; Personal Fusion Gun -1".
 
Out of curiosity, how much of a "conversion" would you need to do in order to create a CT LBB8 version
It's a totally new app with not much in common, so it would take months like this one did. I haven't decided what to work on next, but other ideas would be higher in priority than Robots.
 
Very nice -- thank you for this. My current script isn't interactive, and forces me to use a DSL to create robots. This looks like a usable alternative.
 
The robot rules use aspects of BeastMaker and sophont creation. Weirdly, there's no TL stage effects anywhere. Robots are nominally TL13.
 
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