These are some of the types of scenarios I come up with:
MERCHANT PRINCES OF SKULL
Based on Lanth in the Lanth Subsector of the Spinward Marches, the MPoS are ruthless &
reckless traders who engage in speculation to make money. All are rich enough to have
ships and participate in the local economy (of Skull and the surrounding worlds). Always
looking for deals and offers to get their foot in door to rake in more.
The players may own a ship, be part of a crew or even play one of the merchant princes
(better be a good writeup!) which means it can resemble a Minor Noble House or something
along those lines.
Scenario #1 -- The "alliance" of Merchant Princes is tentative in certain places,
but being threatened by outsiders usually means the group as a whole is at risk. In
this case, a rumor from a fairly reliable source has it that the Ministry of Justice
is launching a probe into various dealings within the MPoS territory. There's plenty
to find out naturally. But the MPoS want to arrange an accident for the investigator
(doesn't have to be lethal) which should stall the probe and give the "alliance"
time to tidy up. The players are to ferret out the investigator and take care of things.
Scenario #2 -- A very good deal is in the works for the players, thanks to their
making an ally out of Maria Charles (see BITS 101 Travellers) a professional thief
with "imperial credentials" (eg, she's got an Imperial Bounty on her head). She's
found out a special shipment of "nova stones" is arriving in Mora and she plans to
make a switch and abscond with them. She has one she picked up legally on Regina and
will show it to the players. It's impressive. Are the Merchant Princes interested in
fencing any others ? Imagine 30 more, each worth 30,000 credits or so. She's wants 12%
of the total. She just needs transport to and from Mora and everyone will cash in. This
could be the beginning of a rather lucrative partnership as she moves about, scouting
out new opportunities. The good thing for the players is that if the job's a bust,
they can still turn her over for the reward/bounty...heh!
Scenario #3 -- ADV MOTION is a rival ship company. They do things a bit different,
like ferry long-term charters to remote worlds for large paydays rather than rely
on weekly jumps. Of course ADV MOTION has a different mindset being "people persons"
and long-term planners, caterers, quite different from the "stow & go" jump methods
of the MPoS. The team thinks it might be worth masquerading as clients to get the
feel of how ADV does business, then "engineer an accident" so they don't have to pay
(only the front money), then find a way to "squeeze" ADV out of business...
ROGUE S-3 TEAM
The players are based in the Marches and are all members of the Scouts or mercenaries
who work closely with them. Frustrated by the long, hard work and little to show for
it, the team has decided to "incline things in their favor" to accumulate some wealth
before they muster out. Their leader is a spymaster (or the equivalent) they've got S-3
members and an android (rather lovely female body type) and some of the best equipment
and training around. Think McHale's Navy for profit
Scenario #1 -- the spymaster has acquired the service logs for a Donosev Tender
which works the Regina system. Due to the high radiation levels of the gas giant, the
Tender sets up shop quite a distance outside the normal shipping routes, then relays data
via meson comms. It turns out the Scout HQ on _____ uses the same x-boat system to place
& consolidate requests for inventory (such as starships, small craft, monies and other
gear). If the team can breach a single x-boat, they could alter the communiques aboard
her and ask for gear and have it sent to places where they could acquire it. They also
need a place to hide it. Then at certain intervals sell the gear (preferably beyond
imperial borders). Health & safety inspections are usually unannounced, and the team
has a beautiful female operative (android) and x-boat pilots tend to be lonely...
Scenario #2 -- It's time to cash in, and the team needs to put together a trip
beyond 3I borders and transport the maximum amount of gear for sale. There's no trouble
in routing personnel (doctoring up phony orders to allow for travel), but the people
they'll be dealing with are dangerous (pirates and mercenaries who'd love to pounce
on any weak spots they come across). A week-long, mercenary arms show is taking place
on _______ which will lure mercs and pirates from all over to browse and buy; a nice
place to unload gear. The team just has to transport & sell, and make it back with
the cash...alive.
Scenario #3 -- While on routine patrol the team comes across a distress
beacon. After rescuing the man (a Suerratt scientist) they find he's particular
about hanging onto a piece of luggage he's kept with him. It's the blueprints to
a gravity comm system, something that would allow normal space comm with ships in
jump (one-way transmission so far). The problem is that modulated gravity waves can
pull a ship out of jump (just like normal precipitation) providing the sender knows
the jump path. Participating in an experiment is Naasirka, the mega-corp comm giant
whose very interested in the technology. They have a Leviathan frontier cruiser for
the experiment and happen to be transporting a small cargo of specie (read precious
metals) to help finance their operations in District 268. It's a remote jump plan,
perfect for testing...and for luring rich-laden ships out of jump!
Scenario #4 -- rumors have it that there's a rogue genetics clinic beyond
imperial borders that can create clones of certain species. The spymaster isn't sure
the team can just "get away" with everything they've done. If, however while being
hunted their opposites come across the dead bodies of their own clones... Is the team
willing to go that far ?
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