I'm thinking about how to do this in a fair manner. The "fairness" part comes in primarily with skill levels, since UPP generation and aging is easy, and just picking a desired career is similarly easy.
I remember Marc had mentioned that skill level receipts are close to one level per year of age, as a rough average target. I think it's slightly fewer than that.
Is it important to vary the number of skill levels? For example, applying flux to some value based on the character's age? I don't think so, but maybe I'm wrong.
So I'm thinking quickgen is:
[optional] 1. Determine homeworld and starting skill(s).
2. Roll the UPP.
3. Pick a career and the number of terms.
4. Select [age - 10] skills from that career.
5. Apply aging effects.
[optional] 6. Muster out.
I remember Marc had mentioned that skill level receipts are close to one level per year of age, as a rough average target. I think it's slightly fewer than that.
Is it important to vary the number of skill levels? For example, applying flux to some value based on the character's age? I don't think so, but maybe I'm wrong.
So I'm thinking quickgen is:
[optional] 1. Determine homeworld and starting skill(s).
2. Roll the UPP.
3. Pick a career and the number of terms.
4. Select [age - 10] skills from that career.
5. Apply aging effects.
[optional] 6. Muster out.