I've looked through the rules a few times and I may have missed it; searching the forum here revealed a few threads where this has been discussed and the answer seems to be that starship weapons & armour in personal combat are both multiplied by 10. It looks reasonable to me as well.
But I can't find a rules reference for it in 5.09. Please help - I have a feeling I'm missing something obvious and other things will fall into place. I can see how Size 4, 5 and 6 missiles are given stats for both Massive Explosions in Pesonal Combat and in Starship Combat but I can't quite see how they line up.
This is important for two reasons. Heat damage from re-entry and boost is quoted in Personal Combat levels but routinely applies to starships. But secondly, small craft are given with ArmorMaker / Personal Combat armour values but are routinely targetted by starship weapons. More so now that screening rules have been included in Starship combat.
But I can't find a rules reference for it in 5.09. Please help - I have a feeling I'm missing something obvious and other things will fall into place. I can see how Size 4, 5 and 6 missiles are given stats for both Massive Explosions in Pesonal Combat and in Starship Combat but I can't quite see how they line up.
This is important for two reasons. Heat damage from re-entry and boost is quoted in Personal Combat levels but routinely applies to starships. But secondly, small craft are given with ArmorMaker / Personal Combat armour values but are routinely targetted by starship weapons. More so now that screening rules have been included in Starship combat.