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Qstor kicked SJG tires today.

My two cents

I honestly believe that its Mongoose Traveller period from now on.

This is worth repeating:

"I honestly believe that Gurps Traveller has run its course - like MegaTraveller, etc. before it. TNE and T4 lasted 2-3 years each and GT was THE version of Traveller for 8 years - an amazing feat.

This is worth repeating:

"Hmmmm...................

There is no nice way to put this really.......

Gurps Traveller was THE version in print from 1998 thru 2006. Great game period. However, nothing published for the game in three years!

Mongoose Traveller - which is an updated version of Classic Traveller has had many, many releases in the last three years - and they are quite good too.

I'll play Gurps Traveller myself because I'm a GURPS kinda guy. However, Mongoose Traveller is a class act and has excellent support - a very good edition of the game by any standard.

To me, the rule is:

If you are a GURPS player and fan - play GURPS Traveller.

If you are a true Traveller fan - play Mongoose Traveller.

P.S. GTIW is indeed a fabulous Traveller book - Gurps Traveller went out with a bang!

I myself use a similar system to Traveller TLs - but 1 - 24 with TL-15 being
high Imperial. I've been running GURPS Traveller for 11 years now and really like it - with some house rules however.

First of all, its GURPS and it does what it was created to do: ALLOW you to play GURPS in the Traveller Universe.

Currently, Gurps Traveller books are $4.95 and up in paper and $2.95 and up as a .pdf.

All Gurps Traveller books and adventures (and there are some really good ones like "Nobles") can be used with any other Traveller rules set.

Classic Traveller is really good, I played it for 10 years and it is a clean and simple set of rules. Cheap too - I've seen books 1-3 in reprint for $12.95 before.

Mongoose Traveller is an updated set of Classic Traveller rules that allow you to play the classic game - but updated for more detailed role-playing.

Between Classic Traveller and GURPS I played the GDW House System that included TNE.

The main advantage to GHS and GURPS is I could play other RPG's like Dark Conspiracy or Gurps WW2 with the same basic rules.

There is really no bad choices here - and you can mix and match too, buying modules from various versions of Traveller as you perfer."

So - I don't expect to see anymore GT material myself."

As for any version of Traveller - you bought it - you can run it. However, Mongoose Traveller is going to get all the new releases.
 
I honestly believe that its Mongoose Traveller period from now on.
]


Britti Lover,

Then we're screwed. :(

MgT is shoddily researched and laughably playtested. Canonical items that should have been fixed are ignored while Mongoose stuffs various pet ideas into the rules and setting without a thought. The MgT line editor freely admits he doesn't like science fiction. Mongoose is attempting to use Traveller as a generic sci-fi rules set without actually doing the work necessary to make it a generic sci-fi rules set. Each time a new setting is kludged to fit the rules, more damage is done to both the rules and the setting in question.

I've got the MgT basic book, High Guard, Mercenary, 760 Patrons, and Traders & Gunboats. I'm a bit of a "completist", but I can't quite bring myself to buy any more of MgT because what I have is so bad from both a canonical and RPG standpoint. Each release reminds me more and more of Imperium Games and T4, there are good bits scattered about but the bulk of the material is execrable.

Making matters worse, each new setting released will simply add to the mess. Mongoose is going to leave Traveller so snarled up with B5, Slammers, Judge Dred, and other settings that the game itself will essentially disappear.

As you noted, T4 and TNE lasted for only a handful of years. Hopefully MgT will have a similar lifespan as anything longer will damage Our Olde Game greatly.


Regards,
Bill
 
As you noted, T4 and TNE lasted for only a handful of years. Hopefully MgT will have a similar lifespan as anything longer will damage Our Olde Game greatly.
no, it won't. new players won't know any different, and old players like us just go our way and are unaffected by anything any company does. I have more traveller material than I will ever get to, and none of it was bought from a company.

in any case, if we don't like what mgt does, we can always produce our own. I've said that anyone capable of playing traveller is capable of playing it their own way, and it seems most do to one degree or another. we'll be fine.

what we really need from mgt (and everyone else) are adventures to play the game. if they did that it would be a steady market.
 
The best thing about Mongoose Traveller is the SRD... I wonder if MWM really understod what that means in terms of letting the cat out of the bag...

The key mechanical distinctiveness (Worlds, Jump Drives, GCen) are all now open content; the specifics of the MGT tables for CGen are not.
 
I honestly believe that its Mongoose Traveller period from now on.
I dunno. It's still on the wish list.
http://e23.sjgames.com/gurps-wish-list.html#traveller

One has to remember that, unlike Mongoose, SJG really tries to get stuff right the first time. The playtesting and editing of GURPS products takes awhile. And there are things that are higher up on the priorities list (e.g., Low Tech, Horror). I wouldn't be surprised if a GT3I4e is in the pipeline, somewhere.
 
I stopped buying GURPS when version 4 came out. And I doubt any more Traveller world, weapon, alien, starship, starport, operation books for GURPS 3rd Edition will be produced from Steve Jackson.

I have Mongoose Traveller, so I'm curious to see new stuff for it.
 
I still play GURPS Traveller. But only 3rd Edition though. I have all the GT3e books.

ADDED:

I have since updated my GURPS collection to 4th edition.
 
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