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Psionic Institutes, where?

Definitely on the following two worlds:

Spoiler:
The Imperial Edicts rescinding the Psionics Institutes Charters for the Institutes on Terra/Sol and Wypoc/Regina were both themselves rescinded, and operate as secret Imperial Psionic Research & Training facilities.
 
*** Does anyone know all of the worlds with Psionics Institutes? ***

Just based on the linked text, the rules in CT and elsewhere make sense as the rules to *find* one, not to indicate presence. There is a good chance that nearly every Imperial world with enough people to blend in with has an Institute.
 
It's no secret the Zhodani have quite a few. Ready for a road trip? A tour of a facility can be arranged. It finishes with you sitting in a room with a powerful psion for a Q&A.
 
These are worlds that had did not have institutes per se, but may have been likely starting locations where they were created. From MMT: Psionics Institutes p.8-9:

Guuki (Dagudashaag/1207)
The Guukian Federation is a psioniphilic pocket empire that includes the nine worlds arranged in a triangular cluster between Guuki (1007), Uddiki (1206), and Sirshur (1208). This normally peaceful, early-interstellar pocket empire is being invaded by the Kimalad Empire. Currently lacking the technology to carry the war back to Kimalad, they have been forced to fight in their own space, attempting to repel the invaders.
Marlakasi (Core/1615)
Originally a barren world (and therefore not formally a member of the Imperium), by the year 13 it had been colonized by the deposed government of Shibasiim. At that point, the small population was mostly made up of psionicists, although a few of the loyal nonpsionicists from Shibasiim also migrated here. Naturally, it is very psioniphilic. By the year 15, formal diplomatic relations had been established with Cleon's government, with a clear intent to join the growing empire.
Shig (Massilia/0510)
This high-population world has built its culture around psionics. One of its inland lakes has the curious property of interacting with the psionic powers of those who go beneath its surface. The first time a person with psionic potential immerses himself in it, his powers are unlocked. Additional immersions result in a temporary but substantial increase in the person's psionic level.
Pilgrimages to the lake are required of every citizen upon reaching adulthood. Thereafter, only those chosen by the government are allowed to return. The highest psionic talents are conscripted into government service "for the good of the world." Shig is a member world of the Third Imperium. Its current ruler, Queen Kaliena Wain, is guiding the world to greater integration into the interstellar community while trying to preserve its unique culture.
 
The prevailing attitude in Year 0 by the Imperium is officially to ignore it and secretly to use psions.

Psionics and the Imperial Government
Due to the range of opinions about psionics within the Third Imperium, Cleon has not publicly embraced the concept of psionics. However, he has somewhat covertly included psionicists among his advisory staff. In addition, several branches of the government are assumed to be using psionicists to one degree or another. None of these rumors has been officially confirmed, but the common belief is that psionicists are indeed retained by the Imperial government in certain situations. - p.6

There are two Imperial funded Institutes listed in the early Imperium. Not "chartered" per se.
One is ID Cell on an world inhabited by psionophobes (world not named) run by Naval Intelligence, specializing in Telepathy, Clairvoyance and Awareness (p. 45)

The other is The Institute of Nukudi on Iile (or Lile) which is a psionophillic world, specializing in Telepathy, Awareness and Telekinesis. (p.49) Iile appears on Travellermap but in Gashikan sector, so this may be one of the misspellings of the First Survey *sigh*.
 
While not a true psionic institute, the headquarters of Order of the White Star in Caladbolg (SM 1329) can also be seen as such (reference: Traveller's Digest issue 16, adventure Sword of Arthur and its continuation in issue 17, Psionic Knights)
 
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