I went with what was in the core rule book for each edition starting with CT, if the editions were similar such as MT/TNE/T4 I combined them so it wouldn't be a popularity contest between editions. For example Gurps style could apply to both Gurps and Hero.Just curious: why did you not include the Advanced CharGen of CT/MT?
Oh, I forgot, and Enlisted ranks for the military services, too! And I use the careers in Cepheus Engine.I chose MT style. Player chooses a specific homeworld, gets background skills, has to choose between careers available for that homeworld. 4 yr terms, aging may start later than 34 for higher tech homeworlds. University and graduate school available. I would add an event table with a roll each term.
My preference has always been (since release) MegaT. I like the extra choice of the many cascades, that so many skills are available via them.What type of character generation do you prefer? I tend more towards the MT/TNE style, but I am drawn toward the more involve options such a childhood/youth events that Independence Games uses.
I don't like the skill list, don't much like the special events, and think that the chargen produces dilettantes with little depth of skill. I'd forgotten about the way the re-enlistment roll is folded into the advancement roll, and the way it gets harder and harder to pass, effectively forcing older PCs to have multiple careers.I do kind of like the Mgt special duty system, but don't much care for their skill list, and detest the up-or-out aspect. Been bitching about up or out since the beta.
Ironically, that kind of mirrors changes in the real world relationship between employers and workers over the last 5 decades. Up until the 1980s, the idea of having 1 job for life that you could build a career/home/family around (as a single earner) was both "normal" and somewhat to be expected. Now in the 2020s, it's almost the stuff of fantasy, when it comes to careers ... to the point where it's now "normal to change career paths" multiple times as people age and "experience" is no longer valued the way it once was.I'd forgotten about the way the re-enlistment roll is folded into the advancement roll, and the way it gets harder and harder to pass, effectively forcing older PCs to have multiple careers.
Experience is still demanded in many fields... but getting it is nigh impossible until you find a desperate employer.Ironically, that kind of mirrors changes in the real world relationship between employers and workers over the last 5 decades. Up until the 1980s, the idea of having 1 job for life that you could build a career/home/family around (as a single earner) was both "normal" and somewhat to be expected. Now in the 2020s, it's almost the stuff of fantasy, when it comes to careers ... to the point where it's now "normal to change career paths" multiple times as people age and "experience" is no longer valued the way it once was.![]()